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Difference between revisions of "Technologies"

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NB Deliberately didn't call it Mining in case compound manufactures are added later!
 
NB Deliberately didn't call it Mining in case compound manufactures are added later!
  
* [[Olzine Extraction]] (0.1 Science)
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* [[Olzine Extraction]] (0.1 Science - Small Oz Mines)
* [[Deep Space Mining]] (0.1 Science)
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* [[Deep Space Mining]] (0.1 Science -Asteroid Mining)
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* [[Ziryl-90 Fusion]] (5 Science - Small Zy Mines)
  
 
==Planetary Development Techs==
 
==Planetary Development Techs==

Revision as of 10:27, 24 January 2019

New for Alpha 3 and Following User [requests].

Scribes Note

This is gonna take some time (unless somebody else pitches in) so despite my dislike of doing this; the page may be left partially completed for some time as stuff is added in. Sorry but that's the best can do for now. -Z

Introduction

Outscape has a wealth of individual technologies that a player can research to unlock new buildings capabilities or space craft to their empire. Under this page we will provide a full listing of all the Games techs so you can immediately look up whichever one you are interested in learning more about in the specific.

Engineering Techs

~Placeholder~

  • Warp Engines etc

Manufacturing Techs

These are all the technologies that unlock one or more buildings that allow you to make a usable resource from whatever deposit or raw material may be on planet or in an Asteroid field. NB Deliberately didn't call it Mining in case compound manufactures are added later!

Planetary Development Techs

All these Techs affect how a planets usability in some way. Some adjust the planet itself others directly influence the Population.

Ship Building Techs

~Placeholder~

Weapons Techs

Each of these unlocks usually a single weapon. Careful planning of which weapons you choose to unlock should be observed!

Miscellaneous techs

~Placeholder~

  • anything else!