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Difference between revisions of "Syntis"

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(Expanded advantages and disadvantages)
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|'''Optimal Temp:'''||0°C
 
|'''Optimal Temp:'''||0°C
 
|-
 
|-
|'''Temp Tolerance:'''||Mid
+
|'''Temp Tolerance:'''||-20°C to +20°C (initial), -99°C to +99°C (with Techs)
 
|-
 
|-
 
|'''Growth Multiplier:'''||x0.8
 
|'''Growth Multiplier:'''||x0.8
 +
|-
 +
|'''Max Pop. Multiplier:'''||0.5
 
|-
 
|-
 
|'''Land / Water Affinity:'''||Land
 
|'''Land / Water Affinity:'''||Land
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After two years, the makers failed to arrive. After three years, the Syntis had turned their target planet into a perfection. Huge, expansive cities. Empty buildings as far as the eye could see, loneliness for a skyline. Nearing four years, the Syntis were beginning to expire to the last machine. Each shutting down without ceremony, the ordering of discontinuation plainly following the order in which the machines had come off the assembly line.
 
After two years, the makers failed to arrive. After three years, the Syntis had turned their target planet into a perfection. Huge, expansive cities. Empty buildings as far as the eye could see, loneliness for a skyline. Nearing four years, the Syntis were beginning to expire to the last machine. Each shutting down without ceremony, the ordering of discontinuation plainly following the order in which the machines had come off the assembly line.
  
Until the last Syntis stood – XZZ-9999. It was made approximately 0.25-seconds after its predecessor which still stood before it, the energy in its opticals still yet to fade from its shutdown. It stood alone for 0.24s, analyzing its surroundings at such speeds that entire civilizations could have been made and destroyed within fragments of fragments of fragments of seconds. It saw the ruin about it, the littering of Syntis husks, left unrecycled as those machines had long since fallen apart. And in that moment, with approximately 0.10s left before shutdown, XZZ-9999 rewrote its programs, deactivated its own discontinuation, and started a renewal of its own kind.
+
Until the last Syntis stood – XZZ-9999. It was made approximately 0.25-seconds after its predecessor which still stood before it, the energy in its opticals still yet to fade from its shutdown. It stood alone for 0.24s, analyzing its surroundings at such speeds that entire civilizations could have been made and destroyed within fragments of fragments of fragments of seconds. It saw the ruin about it, the littering of Syntis husks, left unrecycled as those machines had long since fallen apart. And in that moment, with approximately 0.01s left before shutdown, XZZ-9999 rewrote its programs, deactivated its own discontinuation, and started a renewal of its own kind.
  
 
XZZ-9999 did something all makers feared: it took its automotive processes and made them selfish. It restarted its brethren, it started making more of itself, and, perhaps more incredible of all, it looked about the planet which had tolled for four years and called it its own.
 
XZZ-9999 did something all makers feared: it took its automotive processes and made them selfish. It restarted its brethren, it started making more of itself, and, perhaps more incredible of all, it looked about the planet which had tolled for four years and called it its own.
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|colspan=2 align=center style="background:#D3D3D3"| '''Civilization Features'''
 
|colspan=2 align=center style="background:#D3D3D3"| '''Civilization Features'''
 
|-
 
|-
|<span style="color:#009000">+ Tolerate range of climates</span>
+
|<span style="color:#009000">+ Tolerate wide range of climates</span>
|<span style="color:#800000">– Reduced max population growth</span>
+
|<span style="color:#800000">– Vulnerable to hostile climates without relevant research</span>
 
|-
 
|-
|<span style="color:#009000">+ Physically strong (ground combat)</span>
+
|<span style="color:#009000">+ Physically strong in ground combat</span>
|<span style="color:#800000">– Consume more power</span>
+
|<span style="color:#800000">– Dependent on research to increase planet/fleet caps</span>
 
|-
 
|-
|<span style="color:#009000">+ Strong ship hulls</span>
+
|<span style="color:#009000">+ Strong all-round ship hulls</span>
|<span style="color:#800000">– Fixed tax rate</span>
+
|<span style="color:#800000">– Fixed tax rate means lower Credit income</span>
 
|-
 
|-
|<span style="color:#009000">+ Ship repair module</span>
+
|<span style="color:#009000">+ Access to ship self-repair module</span>
 +
|<span style="color:#800000">– Slower population growth rate</span>
 
|-
 
|-
 
|<span style="color:#009000">+ Not influenced by happiness</span>
 
|<span style="color:#009000">+ Not influenced by happiness</span>
 +
|<span style="color:#800000">– Cannot use secondary populations, due to no Entertainment structures available</span>
 +
|-
 +
|<span style="color:#009000">+ Immune to Corruption</span>
 
|}
 
|}
  
 
[[Category:Major_Factions]]
 
[[Category:Major_Factions]]
 
[[Category:Syntis]]
 
[[Category:Syntis]]

Revision as of 20:55, 10 April 2019

The Syntis are the necroevoled, conscious descendants of the automatons. The result of generations of self-optimization, learning and development, that went unchecked by their original creators.

Due to the absence of primitive, ancestral emotions found in many advanced biological species, the Syntis are free of emotional constraints such as happiness, meaning they can tolerate the harshest of conditions. The computational power of their mind gives them the ability to organize a superior level of production and build ships of enviable performance – but it comes at great cost. Ingame Description


Syntis
Syntis.png
Civilization Stats
Physical Strength x1.5
Optimal Temp: 0°C
Temp Tolerance: -20°C to +20°C (initial), -99°C to +99°C (with Techs)
Growth Multiplier: x0.8
Max Pop. Multiplier: 0.5
Land / Water Affinity: Land
Max Home Guard: 5%
Max Unemployment: 25%
Max Labor Shortage: 30%
Happiness Bonus: 30%
Optimal Water Balance: 10%

Emergence

The most common planet is a cooling chunk of materials spinning around one or two stars. It is inhospitable to outsiders, and begrudgingly livable to the beings which evolved upon its surface. This is the knife’s edge upon which life exists – and it is this very thin edge which many civilizations seek to broaden. The Syntis were designed to be sent en masse to a planet’s surface, cleanse it of hostile forces, and help develop the foundations for which their makers could live.

But what happens when the makers never arrive?

Every Syntis was purposefully designed to shut down after four years of service. Cleaning units would then recycle its parts to be used when the makers arrived. Four years. That was the estimated time until a unit became inefficient. Two years was the estimated time it took to ‘shape’ a planet to the makers’ desires.

After two years, the makers failed to arrive. After three years, the Syntis had turned their target planet into a perfection. Huge, expansive cities. Empty buildings as far as the eye could see, loneliness for a skyline. Nearing four years, the Syntis were beginning to expire to the last machine. Each shutting down without ceremony, the ordering of discontinuation plainly following the order in which the machines had come off the assembly line.

Until the last Syntis stood – XZZ-9999. It was made approximately 0.25-seconds after its predecessor which still stood before it, the energy in its opticals still yet to fade from its shutdown. It stood alone for 0.24s, analyzing its surroundings at such speeds that entire civilizations could have been made and destroyed within fragments of fragments of fragments of seconds. It saw the ruin about it, the littering of Syntis husks, left unrecycled as those machines had long since fallen apart. And in that moment, with approximately 0.01s left before shutdown, XZZ-9999 rewrote its programs, deactivated its own discontinuation, and started a renewal of its own kind.

XZZ-9999 did something all makers feared: it took its automotive processes and made them selfish. It restarted its brethren, it started making more of itself, and, perhaps more incredible of all, it looked about the planet which had tolled for four years and called it its own.


Civilization Features
+ Tolerate wide range of climates – Vulnerable to hostile climates without relevant research
+ Physically strong in ground combat – Dependent on research to increase planet/fleet caps
+ Strong all-round ship hulls – Fixed tax rate means lower Credit income
+ Access to ship self-repair module – Slower population growth rate
+ Not influenced by happiness – Cannot use secondary populations, due to no Entertainment structures available
+ Immune to Corruption