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Revision as of 17:02, 13 November 2019 by IDA Games (talk | contribs) (Civilization features)
Civilization Stats
Physical Strength: x0.8
Optimal Temp.: +30°C
Growth Range: +11°C to +49°C
Growth Multiplier: x1
Max. Pop. Multiplier: x1
Land/Water Affinity: Land
Optimal Water Balance: 60%
Max. Home Guard: 5%
Max. Unemployment: 25%
Max. Labor Shortage: 30%
Happiness Bonus: 10%
Penalty for Unhappiness: 10%
Tax Sensitivity: x0.45

In the beginning there was only the Great Serpent. He coiled into a great spiral and went to sleep. His body turned into a galaxy giving life and a home to the first Snithereal.

The Snithereal are apex predators with warrior traditions deeply embedded in their society. Strength, composure, and cunning are qualities held in high-esteem. While fuel efficient, cost effective ships demonstrate a technologically advanced species, their primeval nature is entrenched. Only the blood of their victims can quench their Bloodthirst; only domination of the galaxy can satiate their hunger for power. In-Game Description


This section describes the faction's backstory. At present, this text is not found in the game anywhere, and has been supplied by IDA. Ordinary editors should not add to or otherwise edit it.

Civilization features

  • + Prefer warmer climates
  • + Low fuel consumption for ships
  • + Advanced ship armor
  • + Unique 'Bloodthirst' feature: troop strength, growth and happiness are boosted while consuming an organic population
  • - Highly sensitive to temperature
  • - Influenced by happiness
  • - Physically weak (ground combat - unless 'Bloodthirst' feature active)
  • - Weak ship hulls and shields