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Difference between revisions of "Snithereal"

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optimal_temp=+30°C|
 
optimal_temp=+30°C|
 
optimal_water=60%|
 
optimal_water=60%|
physical_strength=x0.8|
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physical_strength=x0.8 (before [[Bloodthirst]])|
tax_tolerance=0.45|
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tax_sensitivity=x0.45|
 
happiness_bonus=10%|
 
happiness_bonus=10%|
 
happiness_penalty=10%|
 
happiness_penalty=10%|
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max_pop_multiplier=x1.1|
 
}}
 
}}
{{Quote|The top of the page should also include the in-game description of that Faction as a quote, using the Quote template. This should come immediately after the Infobox.|In-Game Description}}
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{{Quote|In the beginning there was only the Great Serpent. They coiled into a great spiral and went to sleep. Their body turned into a galaxy giving life and a home to the first Snithereal.
  
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The Snithereal are apex predators with warrior traditions deeply embedded in their society. Strength, composure, and cunning are qualities held in high-esteem. While fuel efficient, cost effective ships demonstrate a technologically advanced species, their primeval nature is entrenched. Only the blood of their victims can quench their Bloodthirst; only domination of the galaxy can satiate their hunger for power.|In-Game Description}}
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== Emergence ==
 
== Emergence ==
  
This section describes the faction's backstory. At present, this text is not found in the game anywhere, and has been supplied by IDA. Ordinary editors should not add to or otherwise edit it.
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The Snithereal don't have a backstory yet. [https://forum.outscape.net/t/snithereal-backstory-submit-yours/5276 Interested in creating one?]
  
== Civilization features ==
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== Civilization Features ==
  
 
<div class="row">
 
<div class="row">
 
<div class="small-12 medium-12 large-3 column civ-strengths">
 
<div class="small-12 medium-12 large-3 column civ-strengths">
* + Strength
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* + Low ship construction costs
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* + Low fuel consumption for ships
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* + Advanced ship armour
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* + Well-armed warships
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* + Unique '[[Bloodthirst]]' feature: defending troop power, growth rate and Happiness are boosted while eating an organic population
 
</div>
 
</div>
 
<div class="small-12 medium-12 large-3 column end civ-weakness">
 
<div class="small-12 medium-12 large-3 column end civ-weakness">
* - Physically weak in ground combat
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* - More sensitive to temperature
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* - Physically weak in ground combat (unless Bloodthirst is active)
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* - Lightly-armoured ship hulls
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* - Weaker ship shields
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* - Less efficient logistics ships
 
</div>
 
</div>
 
</div>
 
</div>
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== See Also ==
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* [[Bloodthirst]]
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* [[Snithereal Hulls]]
  
 
[[Category:Major Factions]]
 
[[Category:Major Factions]]
 
[[Category:Snithereal]]
 
[[Category:Snithereal]]
[[Category:Need starting]]
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[[Category:Organic Factions]]
[[Category:Upcoming features]]
 

Latest revision as of 22:27, 14 January 2020

Snithereal
Snithereal.png
Civilization Stats
Physical Strength: x0.8 (before Bloodthirst)
Optimal Temp.: +30°C
Growth Range: +11°C to +49°C
Growth Multiplier: x1
Max. Pop. Multiplier: x1.1
Land/Water Affinity: Land
Optimal Water Balance: 60%
Max. Home Guard: 5%
Max. Unemployment: 25%
Max. Labor Shortage: 30%
Happiness Bonus: 10%
Penalty for Unhappiness: 10%
Tax Sensitivity: x0.45

In the beginning there was only the Great Serpent. They coiled into a great spiral and went to sleep. Their body turned into a galaxy giving life and a home to the first Snithereal.

The Snithereal are apex predators with warrior traditions deeply embedded in their society. Strength, composure, and cunning are qualities held in high-esteem. While fuel efficient, cost effective ships demonstrate a technologically advanced species, their primeval nature is entrenched. Only the blood of their victims can quench their Bloodthirst; only domination of the galaxy can satiate their hunger for power. In-Game Description

Emergence

The Snithereal don't have a backstory yet. Interested in creating one?

Civilization Features

  • + Low ship construction costs
  • + Low fuel consumption for ships
  • + Advanced ship armour
  • + Well-armed warships
  • + Unique 'Bloodthirst' feature: defending troop power, growth rate and Happiness are boosted while eating an organic population
  • - More sensitive to temperature
  • - Physically weak in ground combat (unless Bloodthirst is active)
  • - Lightly-armoured ship hulls
  • - Weaker ship shields
  • - Less efficient logistics ships

See Also