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Difference between revisions of "Shipyards"

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   <td>[[File:Shipyard_1.png|50px]]</td>
 
   <td>[[File:Shipyard_1.png|50px]]</td>
 
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     <td>7x T3 (+ 28K Population)</td>
 
     <td>7x T3 (+ 28K Population)</td>
 
<td>19x T3 (+ 76K Population)</td>
 
<td>19x T3 (+ 76K Population)</td>
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    <td><b>Entertainment Centers</b></td>
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    <td>1x T1 (+ 3K  Population +15 Mw)</td>
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    <td>1x T1 (+ 3K  Population +15 Mw)</td>
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    <td>1x T2 (+ 3K  Population +15 Mw)</td>
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<td>2x T2 (+ 6K Population +30 Mw)</td>
 
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         <td><b>Total Population Needed</b></td>
 
         <td><b>Total Population Needed</b></td>
         <td>44 K</td>
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         <td>47 K</td>
         <td>87 K</td>
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         <td>90 K</td>
         <td>173 K</td>
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         <td>176 K</td>
         <td>371 K</td>
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         <td>377 K</td>
 
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Revision as of 15:38, 22 January 2019

Shipyards construct new ships (see shipbuilding) from ship blueprint designs and maintain existing fleets. A fleet can have its armour gradually repaired while in orbit of a planet with a shipyard (via the fleet repair icon). A shipyard is only compatible with ship hulls and parts of the same level as itself or below.


Civilization equivalents

Different civilizations have their own equivalents for a shipyard as shown in the following table:

  Shipyard 1.png Shipyard 2.png Shipyard 3.png
Level 1 2 3
Mankind Shipyard Tech 1 Shipyard Tech 2 Shipyard Tech 3
People's Realm Shipyard Tech 1 Shipyard Tech 2 Shipyard Tech 3
Ripchee Construction Plant Tech 1 Construction Plant Tech 2 Construction Plant Tech 3
Syntis TB10T1 - Planetary Developer TB10T2 - Planetary Developer TB10T3 - Planetary Developer

Research

In addition to the default shipyard that each civilization starts with, there are two additional types of shipyard that each civilization can acquire by performing the relevant research:

Level Name Upgradable Research required
1 Shipyard Tech 1 Yes None
2 Shipyard Tech 2 Yes Shipyard Research 1.png Macro engineering
3 Shipyard Tech 3 No Shipyard Research 2.png Advanced macro engineering

Stats & Upgrade costs

CivNameLevelUpgradeRepair RatePersonnelDesirabilityPCBeCreditsBuild
MankindShipyard Tech 11Shipyard Tech 20.230,000010015,0005,00043,200
MankindShipyard Tech 22Shipyard Tech 30.660,000030030,00025,00086,400
MankindShipyard Tech 33Shipyard Tech 41120,000090060,00075,000129,600
MankindShipyard Tech 44-2240,00002,700100,000225,000259,200
People's RealmShipyard Tech 11Shipyard Tech 20.230,000010015,0005,00043,200
People's RealmShipyard Tech 22Shipyard Tech 30.660,000030030,00025,00086,400
People's RealmShipyard Tech 33Shipyard Tech 41120,000090060,00075,000129,600
People's RealmShipyard Tech 44-2240,00002,700100,000225,000259,200
RipcheeConstruction Plant Tech 11Construction Plant Tech 20.230,000010015,0005,00043,200
RipcheeConstruction Plant Tech 22Construction Plant Tech 30.660,000030030,00025,00086,400
RipcheeConstruction Plant Tech 33Construction Plant Tech 41120,000090060,00075,000129,600
RipcheeConstruction Plant Tech 44-2240,00002,700100,000225,000259,200
SyntisTB10T1 - Planetary Developer1TB10T2 - Planetary Developer0.230,000010015,0005,00043,200
SyntisTB10T2 - Planetary Developer2TB10T3 - Planetary Developer0.660,000030030,00025,00086,400
SyntisTB10T3 - Planetary Developer3TB10T4 - Planetary Developer1120,000090060,00075,000129,600
SyntisTB10T4 - Planetary Developer4-2240,00002,700100,000225,000259,200

Definitions

  • Level: the tech-level of the farm
  • Upgrade: whether the shipyard can be upgraded
  • Repair Rate: rate per second that ship armour can be repaired
  • Personnel: number of colonists required to operate (contributes to employment)
  • Desirability: effect on colony happiness
  • PC (Power Consumption MWt): amount of colony power required
  • Be (Beron): cost in beron
  • Credits: cost in credits
  • Build: build time in seconds

Support Buildings needed

Building a Shipyard is a considerable undertaking and should be sited with an eye on its future dependability. Below should give a rough idea of the investment needed to allow you to plan for the final practical size of shipyard you can support on any given world.

Shipyard 1.png Shipyard 2.png Shipyard 3.png Shipyard 4.png
Shipyard Level 1 2 3 4
Power Consumption 100 Mw 300 Mw 900 Mw 2700 Mw
Personel to operate 30 K 60 K 120 K 240 K
Support Buildings Required (Assumes Same tech Level 1,2 or 3 for Levels 3-4
Farms (Pop) 2x T1 | +20 Mw |+10K Population 3x T2 | +30 Mw |+15K Population 5x T3 | +50 Mw |+25K Population 11x T3 | +110 Mw |+55K Population
Power Stations 1x T1 (+ 4K Population) 3x T2 (+ 12K Population) 7x T3 (+ 28K Population) 19x T3 (+ 76K Population)
Entertainment Centers 1x T1 (+ 3K Population +15 Mw) 1x T1 (+ 3K Population +15 Mw) 1x T2 (+ 3K Population +15 Mw) 2x T2 (+ 6K Population +30 Mw)
Total Population Needed 47 K 90 K 176 K 377 K
REMEMBER! These are suggested minimums to run this structure, before allowing for other buildings needed on planet!