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Difference between revisions of "Ship Weapons"

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[[Ordnance Weapons|Ordnance-based ship weapons]] require ordnance to be able to function, which is generated by transferring [[limbalt]] into a ship's Ordnance Modules. Ordnance weapons aren't blocked by Shields.
 
[[Ordnance Weapons|Ordnance-based ship weapons]] require ordnance to be able to function, which is generated by transferring [[limbalt]] into a ship's Ordnance Modules. Ordnance weapons aren't blocked by Shields.
  
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! '''Kinetic Cannon SKC 5''' !! '''Kinetic Turret KT-2''' !! '''Missile Launcher ML-1B'''
 
! '''Kinetic Cannon SKC 5''' !! '''Kinetic Turret KT-2''' !! '''Missile Launcher ML-1B'''

Revision as of 20:27, 3 February 2020

Ship Weapons are mounted to ships for use in combat during Fleet Battles or to attack a colony on a planet.

Targeting capabilities

Cannons (fixed mount)

  • Fixed cannons require a clear line of sight to their target, and are unable to fire if another ship is in the way.
  • Fixed cannons also cannot move independently of the ship, and are unable to fire at a target not directly within its line of fire.

See: Ordnance Weapons: Cannons, Energy Weapons: Cannons

Turrets

  • Turrets require a clear line of sight to their target, and are unable to fire if another ship is in the way.
  • Turrets can move independently of the ship to track and fire at a moving target (indicated by the AS angular speed property).
  • Turrets will not track independently of any other fixed weapons that the hull may have, and will not fire until all other weapons are able to do so.

See: Ordnance Weapons: Turrets, Energy Weapons: Turrets

Indirect Fire

  • These weapons do not require a clear line of sight to their target, and so can strike any target in a fleet, even if other ships are in the way. This is indicated by the FT flight time property

See: Ordnance Weapons: Missiles and Torpedoes, Energy Weapons: Plasma Shells

Splash radius

  • Most indirect-fire weapons also have a splash radius property. Other ships within the splash radius of these weapons' shots will also take damage (ships positioned close to each other in a fleet are vulnerable).

Weapons and fleet formation

Fleet formation decisions have serious consequences in battle. Weapons that require a clear line of fire, such as cannons can't fire at a target if another ship is in the way (friend or foe). Indirect fire weapons and Fighter Carriers however, can strike any target in a fleet as they do not require a clear line of fire, and so are the best choices for ships in the rear of a battle formation.

Types of weapons

Ordnance weapons

Ordnance-based ship weapons require ordnance to be able to function, which is generated by transferring limbalt into a ship's Ordnance Modules. Ordnance weapons aren't blocked by Shields.

Kinetic Cannon SKC 5 Kinetic Turret KT-2 Missile Launcher ML-1B
Kinetic-Cannon-SKC-5.png Kinetic-Turret-KT-2.png Missile-Launcher-ML-1B.png

Energy weapons

Energy-based ship weapons are powered entirely by a ship's power supply. Energy weapons are blocked by Shields but typically do more damage to ships when shields are down/not installed than their ordnance-based counterparts.

Plasma Cannon MPC-4 Plasma Turret PT-3 Power Beam BT-100
Plasma-Cannon-MPC-4.png Plasma-Turret-PT-3.png Power-Beam-BT-100.png

Orbital weapons

Orbital Weapons are ordnance-based ship weapons that are used to launch Orbital Strikes against a planet's surface to destroy buildings and colony population.

Orbital Strike Cannon LOSC-50
Orbital-Strike-Cannon-Losc-50.png

Fighter carriers

Fighter Carriers are a type of ship weapon that launch fighter squadrons to attack the enemy during fleet battles.

Carrier Module
Carrier-Module.png

Minelayers

Minelayers are ordnance-based ship weapons that are used to deploy minefields to cause damage to non-friendly fleets, as part of Mine Warfare.

Power Minelayer
Power Minelayer.png