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Difference between revisions of "Ship Weapons"

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* Ship weapons are chosen during the [[Ship Design]] process. Not all weapons are compatible with all hulls, and nearly all weapons first need to be [[Research_and_Technology|researched]] before they are available for use.
 
* Ship weapons are chosen during the [[Ship Design]] process. Not all weapons are compatible with all hulls, and nearly all weapons first need to be [[Research_and_Technology|researched]] before they are available for use.
 
* There are two primary classes of weapons: [[Energy Weapons]] (powered entirely by a ship's [[Ship_Power|power supply]], blocked by [[Shields]]) and [[Ordnance Weapons]] (require onboard [[Ship Ordnance]], not blocked by Shields).
 
* There are two primary classes of weapons: [[Energy Weapons]] (powered entirely by a ship's [[Ship_Power|power supply]], blocked by [[Shields]]) and [[Ordnance Weapons]] (require onboard [[Ship Ordnance]], not blocked by Shields).
* A weapon's [[#Targeting capabilities|targeting capability]] depends on whether it is a [[Ship_Weapons#Cannons_.28fixed_mount.29|cannon]] (fixed mount), [[#Turrets|turret]] (can rotate), or [[#Rockets|rocket-powered]] (fixed, but can change trajectory).
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* A weapon's [[#Targeting capabilities|targeting capability]] depends on whether it is a [[Ship_Weapons#Cannons_.28fixed_mount.29|cannon]] (fixed mount), [[#Turrets|turret]] (can rotate), or [[#Indirect Fire|indirect fire]] (fixed, but can change trajectory).
* Other specialist types of weapons include [[Orbital Bombers]], [[Minelayers]] and [[Fighter Carriers]].
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* Other specialist types of weapons include [[Orbital Weapons]], [[Minelayers]] and [[Fighter Carriers]].
  
 
__TOC__
 
__TOC__
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=== Cannons (fixed mount) ===
 
=== Cannons (fixed mount) ===
* Require a clear line of fire to a target (unable to fire at a target if another ship in the fleet is in - or moves into - the way)
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* Cannot move independently of the ship (unable to fire at a target not directly within its line of fire)
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* Fixed cannons require a clear line of sight to their target, and are unable to fire if another ship is in the way.
 +
* Fixed cannons also cannot move independently of the ship, and are unable to fire at a target not directly within its line of fire.
 +
 
 
See: [[Ordnance_Weapons#Cannons_.28fixed_mount.29|Ordnance Weapons: Cannons]], [[Energy_Weapons#Cannons_.28fixed_mount.29|Energy Weapons: Cannons]]
 
See: [[Ordnance_Weapons#Cannons_.28fixed_mount.29|Ordnance Weapons: Cannons]], [[Energy_Weapons#Cannons_.28fixed_mount.29|Energy Weapons: Cannons]]
  
 
=== Turrets ===
 
=== Turrets ===
* Require a clear line of fire to a target (unable to fire at a target if another ship in the fleet is in - or moves into - the way)
+
 
* Can move independently of the ship to track and fire at a moving target (indicated by the '''AS''' angular speed property)
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* Turrets require a clear line of sight to their target, and are unable to fire if another ship is in the way.
 +
* Turrets can move independently of the ship to track and fire at a moving target (indicated by the '''AS''' angular speed property).
 +
* Turrets will '''not''' track independently of any other fixed weapons that the hull may have, and will not fire until all other weapons are able to do so.
 +
 
 
See: [[Ordnance_Weapons#Turrets|Ordnance Weapons: Turrets]], [[Energy_Weapons#Turrets|Energy Weapons: Turrets]]
 
See: [[Ordnance_Weapons#Turrets|Ordnance Weapons: Turrets]], [[Energy_Weapons#Turrets|Energy Weapons: Turrets]]
  
=== Rockets ===
+
=== Indirect Fire ===
* Do not require a clear line of fire to a target (can strike any target in a fleet even if other ships are in the way)
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* Indicated by the '''FT''' flight time property
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* These weapons do not require a clear line of sight to their target, and so can strike any target in a fleet, even if other ships are in the way. This is indicated by the '''FT''' flight time property
 +
 
 
See: [[Ordnance_Weapons#Rockets_.28missiles_and_torpedoes.29|Ordnance Weapons: Missiles and Torpedoes]], [[Energy_Weapons#Plasma_shells|Energy Weapons: Plasma Shells]]
 
See: [[Ordnance_Weapons#Rockets_.28missiles_and_torpedoes.29|Ordnance Weapons: Missiles and Torpedoes]], [[Energy_Weapons#Plasma_shells|Energy Weapons: Plasma Shells]]
  
 
==== Splash radius ====
 
==== Splash radius ====
* Most rocket-powered weapons also have a splash radius property
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* Other ships within the splash radius of the target may also take damage (ships positioned close to each other in a fleet are vulnerable)
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* Most indirect-fire weapons also have a splash radius property. Other ships within the splash radius of these weapons' shots will also take damage (ships positioned close to each other in a fleet are vulnerable).
  
 
=== Weapons and fleet formation ===
 
=== Weapons and fleet formation ===
  
Fleet formation decisions have serious consequences in battle. Weapons that require a clear line of fire can't fire at a target if another ship is in the way.
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Fleet formation decisions have serious consequences in battle. Weapons that require a clear line of fire, such as cannons can't fire at a target if another ship is in the way (friend or foe). Indirect fire weapons and Fighter Carriers however, can strike any target in a fleet as they do not require a clear line of fire, and so are the best choices for ships in the rear of a battle formation.
 
 
Although ships may not be positioned behind each other in a fleet, they could find themselves so, depending on the angle at which the other fleet attacks (the attacking fleet itself will maintain its original formation).
 
 
 
[[#Rockets|Rockets]] (and [[Fighter_Carriers|fighter carriers]]) however, can strike any target in a fleet as they do not require a clear line of fire.
 
  
 
== Types of weapons ==
 
== Types of weapons ==
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=== Ordnance weapons ===
 
=== Ordnance weapons ===
  
<b>Main page:</b> [[Ordnance Weapons]]
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[[Ordnance Weapons|Ordnance-based ship weapons]] require ordnance to be able to function, which is generated by transferring [[limbalt]] into a ship's Ordnance Modules. Ordnance weapons aren't blocked by Shields.
  
[[Ordnance Weapons|Ordnance-based ship weapons]] require [[Ship_Ordnance|ordnance]] to be able to function (which is generated by transferring [[Natural_Resources#Limbalt|limbalt]] into a ship's [[Ship_Ordnance|ordnance module]]). Ordnance weapons aren't blocked by [[Shields]].
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<div class="table responsive">
 
+
{| class="wikitable"
<table class="wikitable">
+
! '''Kinetic Cannon SKC 5''' !! '''Kinetic Turret KT-2''' !! '''Missile Launcher ML-1B'''
<tr>
+
|-
    <th><b>Kinetic Cannon SKC 5</b></th>
+
| [[File:Kinetic-Cannon-SKC-5.png|200px]] || [[File:Kinetic-Turret-KT-2.png|200px]] || [[File:Missile-Launcher-ML-1B.png|200px]]
    <th><b>Kinetic Turret KT-2</b></th>
+
|} 
    <th><b>Missile Launcher ML-1B</b></th>
+
</div>
</tr>
 
<tr>
 
    <td>[[File:Kinetic-Cannon-SKC-5.png|200px]]</td>
 
    <td>[[File:Kinetic-Turret-KT-2.png|200px]]</td>
 
    <td>[[File:Missile-Launcher-ML-1B.png|200px]]</td>
 
</tr>
 
</table>
 
 
 
View all [[Ordnance Weapons]]
 
  
 
=== Energy weapons ===
 
=== Energy weapons ===
  
<b>Main page:</b> [[Energy Weapons]]
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[[Energy Weapons|Energy-based ship weapons]] are powered entirely by a ship's power supply. Energy weapons are blocked by Shields but typically do more damage to ships when shields are down/not installed than their ordnance-based counterparts.
  
[[Energy Weapons|Energy-based ship weapons]] are powered entirely by a [[Ship_Power|ship's power supply]]. Energy weapons are blocked by [[Shields]] but typically do more damage to ships when shields are down/not installed than their ordnance-based counterparts.
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<div class="table responsive">
 +
{| class="wikitable"
 +
! '''Plasma Cannon MPC-4''' !! '''Plasma Turret PT-3''' !! '''Power Beam BT-100'''
 +
|-
 +
| [[File:Plasma-Cannon-MPC-4.png|200px]] || [[File:Plasma-Turret-PT-3.png|200px]] || [[File:Power-Beam-BT-100.png|200px]]
 +
|}
 +
</div>
  
<table class="wikitable">
+
=== Orbital weapons ===
<tr>
 
    <th><b>Plasma Cannon MPC-4</b></th>
 
    <th><b>Plasma Turret PT-3</b></th>
 
    <th><b>Power Beam BT-100</b></th>
 
</tr>
 
<tr>
 
    <td>[[File:Plasma-Cannon-MPC-4.png|200px]]</td>
 
    <td>[[File:Plasma-Turret-PT-3.png|200px]]</td>
 
    <td>[[File:Power-Beam-BT-100.png|200px]]</td>
 
</tr>
 
</table>
 
  
View all [[Energy Weapons]]
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[[Orbital Weapons]] are ordnance-based ship weapons that are used to launch [[Orbital Strikes]] against a planet's surface to destroy buildings and colony population.
  
=== Orbital bombers ===
+
{| class="wikitable"
 
+
! '''Orbital Strike Cannon LOSC-50'''
<b>Main page:</b> [[Orbital_Bombers|Orbital Bombers]]
+
|-
 
+
| [[File:Orbital-Strike-Cannon-Losc-50.png|200px]]
[[Orbital_Bombers|Orbital bombers]] are [[Ordnance_Weapons|ordnance-based ship weapons]] that are used to launch orbital strikes against a planet's surface to destroy buildings and colony population.
+
|}
 
 
<table class="wikitable">
 
<tr>
 
    <th><b>Orbital Strike Cannon Losc-50</b></th>
 
</tr>
 
<tr>
 
    <td>[[File:Orbital-Strike-Cannon-Losc-50.png|200px]]</td>
 
</tr>
 
</table>
 
 
 
View all [[Orbital Bombers]]
 
  
 
=== Fighter carriers ===
 
=== Fighter carriers ===
  
<b>Main page:</b> [[Fighter Carriers]]
+
[[Fighter Carriers]] are a type of ship weapon that launch fighter squadrons to attack the enemy during fleet battles.
 
 
[[Fighter Carriers|Fighter carriers]] are a type of ship weapon that launch fighter squadrons to attack the enemy during [[Fleet_Battles|fleet battles]].
 
 
 
<table class="wikitable">
 
<tr>
 
    <th><b>Carrier Module</b></th>
 
</tr>
 
<tr>
 
    <td>[[File:Carrier-Module.png|200px]]</td>
 
</tr>
 
</table>
 
  
View all [[Fighter Carriers]]
+
{| class="wikitable"
 +
! '''Carrier Module'''
 +
|-
 +
| [[File:Carrier-Module.png|200px]]
 +
|}
  
 
=== Minelayers ===
 
=== Minelayers ===
  
<b>Main page:</b> [[Mine_Warfare#Minelayers|Minelayers]]
+
[[Minelayers]] are ordnance-based ship weapons that are used to deploy minefields to cause damage to non-friendly fleets, as part of [[Mine Warfare]].
 
 
[[Mine_Warfare#Minelayers|Minelayers]] are [[Ordnance_Weapons|ordnance-based ship weapons]] that are used to deploy minefields to cause damage to non-friendly fleets.
 
 
 
<table class="wikitable">
 
<tr>
 
    <th><b>Power Minelayer</b></th>
 
</tr>
 
<tr>
 
    <td>[[File:Power Minelayer.png|200px]]</td>
 
</tr>
 
</table>
 
 
 
View all [[Mine_Warfare#Minelayers|Minelayers]]
 
 
 
== See also ==
 
  
* [[Warfare]]
+
{| class="wikitable"
* [[Ordnance Weapons]]
+
! '''Power Minelayer'''
* [[Energy Weapons]]
+
|-
* [[Orbital Bombers]]
+
| [[File:Power Minelayer.png|200px]]
* [[Fighter Carriers]]
+
|}
* [[Mine_Warfare#Minelayers|Minelayers]]
 
  
 
[[Category:Warfare]]
 
[[Category:Warfare]]
 
[[Category:Ship_Weapons]]
 
[[Category:Ship_Weapons]]
 
[[Category:Ship_Parts]]
 
[[Category:Ship_Parts]]

Revision as of 20:23, 3 February 2020

Ship Weapons are mounted to ships for use in combat during Fleet Battles or to attack a colony on a planet.

Targeting capabilities

Cannons (fixed mount)

  • Fixed cannons require a clear line of sight to their target, and are unable to fire if another ship is in the way.
  • Fixed cannons also cannot move independently of the ship, and are unable to fire at a target not directly within its line of fire.

See: Ordnance Weapons: Cannons, Energy Weapons: Cannons

Turrets

  • Turrets require a clear line of sight to their target, and are unable to fire if another ship is in the way.
  • Turrets can move independently of the ship to track and fire at a moving target (indicated by the AS angular speed property).
  • Turrets will not track independently of any other fixed weapons that the hull may have, and will not fire until all other weapons are able to do so.

See: Ordnance Weapons: Turrets, Energy Weapons: Turrets

Indirect Fire

  • These weapons do not require a clear line of sight to their target, and so can strike any target in a fleet, even if other ships are in the way. This is indicated by the FT flight time property

See: Ordnance Weapons: Missiles and Torpedoes, Energy Weapons: Plasma Shells

Splash radius

  • Most indirect-fire weapons also have a splash radius property. Other ships within the splash radius of these weapons' shots will also take damage (ships positioned close to each other in a fleet are vulnerable).

Weapons and fleet formation

Fleet formation decisions have serious consequences in battle. Weapons that require a clear line of fire, such as cannons can't fire at a target if another ship is in the way (friend or foe). Indirect fire weapons and Fighter Carriers however, can strike any target in a fleet as they do not require a clear line of fire, and so are the best choices for ships in the rear of a battle formation.

Types of weapons

Ordnance weapons

Ordnance-based ship weapons require ordnance to be able to function, which is generated by transferring limbalt into a ship's Ordnance Modules. Ordnance weapons aren't blocked by Shields.

Kinetic Cannon SKC 5 Kinetic Turret KT-2 Missile Launcher ML-1B
Kinetic-Cannon-SKC-5.png Kinetic-Turret-KT-2.png Missile-Launcher-ML-1B.png

Energy weapons

Energy-based ship weapons are powered entirely by a ship's power supply. Energy weapons are blocked by Shields but typically do more damage to ships when shields are down/not installed than their ordnance-based counterparts.

Plasma Cannon MPC-4 Plasma Turret PT-3 Power Beam BT-100
Plasma-Cannon-MPC-4.png Plasma-Turret-PT-3.png Power-Beam-BT-100.png

Orbital weapons

Orbital Weapons are ordnance-based ship weapons that are used to launch Orbital Strikes against a planet's surface to destroy buildings and colony population.

Orbital Strike Cannon LOSC-50
Orbital-Strike-Cannon-Losc-50.png

Fighter carriers

Fighter Carriers are a type of ship weapon that launch fighter squadrons to attack the enemy during fleet battles.

Carrier Module
Carrier-Module.png

Minelayers

Minelayers are ordnance-based ship weapons that are used to deploy minefields to cause damage to non-friendly fleets, as part of Mine Warfare.

Power Minelayer
Power Minelayer.png