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Ship weapons are mounted to ships for use in combat during [[Fleet_Battles|fleet battles]] or to [[Orbital_Bombers|attack a colony]] on a planet.
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'''Ship Weapons''' are mounted to ships for use in combat during [[Fleet Battles]] or to [[Orbital Strikes|attack a colony]] on a planet.
 
 
* Ship weapons are chosen during the [[Ship_Design|ship design process]] (not all weapons are compatible with all hulls and most weapons first need to be [[Research_and_Technology|researched]])
 
* There are two primary classes of weapons: '''[[Energy Weapons]]''' (powered entirely by a ship's [[Ship_Power|power supply]], blocked by [[Shields]]) and '''[[Ordnance Weapons]]''' (require [[Ship_Ordnance|ordnance]], not blocked by [[Shields]])
 
* A weapon's [[#Targeting capabilities|targeting capability]] depends on whether it is a [[Ship_Weapons#Cannons_.28fixed_mount.29|cannon]] (fixed mount), [[#Turrets|turret]] (can rotate), or [[#Rockets|rocket-powered]] (can change trajectory)
 
* Other types of weapons include: [[Orbital Bombers]], [[Mine_Warfare#Minelayers|Minelayers]] and [[Fighter Carriers]]
 
  
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* Ship weapons are chosen during the [[Ship Design]] process. Not all weapons are compatible with all hulls, and nearly all weapons first need to be [[Research_and_Technology|researched]] before they are available for use.
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* There are two primary classes of weapons: [[Energy Weapons]] (powered entirely by a ship's [[Ship_Power|power supply]], blocked by [[Shields]]) and [[Ordnance Weapons]] (require onboard [[Ship Ordnance]], not blocked by Shields).
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* A weapon's [[#Targeting capabilities|targeting capability]] depends on whether it is a [[Ship_Weapons#Cannons_.28fixed_mount.29|cannon]] (fixed mount), [[#Turrets|turret]] (can rotate), or [[#Rockets|rocket-powered]] (fixed, but can change trajectory).
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* Other specialist types of weapons include [[Orbital Bombers]], [[Minelayers]] and [[Fighter Carriers]].
  
 
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Revision as of 20:52, 2 February 2020

Ship Weapons are mounted to ships for use in combat during Fleet Battles or to attack a colony on a planet.

Targeting capabilities

Cannons (fixed mount)

  • Require a clear line of fire to a target (unable to fire at a target if another ship in the fleet is in - or moves into - the way)
  • Cannot move independently of the ship (unable to fire at a target not directly within its line of fire)

See: Ordnance Weapons: Cannons, Energy Weapons: Cannons

Turrets

  • Require a clear line of fire to a target (unable to fire at a target if another ship in the fleet is in - or moves into - the way)
  • Can move independently of the ship to track and fire at a moving target (indicated by the AS angular speed property)

See: Ordnance Weapons: Turrets, Energy Weapons: Turrets

Rockets

  • Do not require a clear line of fire to a target (can strike any target in a fleet even if other ships are in the way)
  • Indicated by the FT flight time property

See: Ordnance Weapons: Missiles and Torpedoes, Energy Weapons: Plasma Shells

Splash radius

  • Most rocket-powered weapons also have a splash radius property
  • Other ships within the splash radius of the target may also take damage (ships positioned close to each other in a fleet are vulnerable)

Weapons and fleet formation

Fleet formation decisions have serious consequences in battle. Weapons that require a clear line of fire can't fire at a target if another ship is in the way.

Although ships may not be positioned behind each other in a fleet, they could find themselves so, depending on the angle at which the other fleet attacks (the attacking fleet itself will maintain its original formation).

Rockets (and fighter carriers) however, can strike any target in a fleet as they do not require a clear line of fire.

Types of weapons

Ordnance weapons

Main page: Ordnance Weapons

Ordnance-based ship weapons require ordnance to be able to function (which is generated by transferring limbalt into a ship's ordnance module). Ordnance weapons aren't blocked by Shields.

Kinetic Cannon SKC 5 Kinetic Turret KT-2 Missile Launcher ML-1B
Kinetic-Cannon-SKC-5.png Kinetic-Turret-KT-2.png Missile-Launcher-ML-1B.png

View all Ordnance Weapons

Energy weapons

Main page: Energy Weapons

Energy-based ship weapons are powered entirely by a ship's power supply. Energy weapons are blocked by Shields but typically do more damage to ships when shields are down/not installed than their ordnance-based counterparts.

Plasma Cannon MPC-4 Plasma Turret PT-3 Power Beam BT-100
Plasma-Cannon-MPC-4.png Plasma-Turret-PT-3.png Power-Beam-BT-100.png

View all Energy Weapons

Orbital bombers

Main page: Orbital Bombers

Orbital bombers are ordnance-based ship weapons that are used to launch orbital strikes against a planet's surface to destroy buildings and colony population.

Orbital Strike Cannon Losc-50
Orbital-Strike-Cannon-Losc-50.png

View all Orbital Bombers

Fighter carriers

Main page: Fighter Carriers

Fighter carriers are a type of ship weapon that launch fighter squadrons to attack the enemy during fleet battles.

Carrier Module
Carrier-Module.png

View all Fighter Carriers

Minelayers

Main page: Minelayers

Minelayers are ordnance-based ship weapons that are used to deploy minefields to cause damage to non-friendly fleets.

Power Minelayer
Power Minelayer.png

View all Minelayers

See also