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Difference between revisions of "Ship Scanners"

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Scanners detect objects in space. Ship Scanners are needed for every ship to get built. You can't research a new ship Blueprint without a ship scanner put on it.
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{{Hatnote|For the structures used to provide scanner visibility, see [[Planetary Scanners]].}}
  
Normal Ship scanners operate like planetary scanners with a scanner range (the space outside the inner circle) and the sensor range.
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'''Ship Scanners''' are a critical ship component in Outscape, being required to detect objects in space.  
* Scanner range allows you only to see fleets and labels them as UFO's 
 
* Sensor range (The inner circle), will show you at mouse-over the amount of ships in the fleet, the fleet name, and who owns it.  
 
  
When a fleet is in sensor range you can take a look at what kinds of ships are in the fleet and the modules they have equipped.
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== Overview ==
  
Ship scanners cannot detect:
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Along with [[Engines]], a Ship Scanner is mandatory in every [[Ship Design]] - it is impossible to design and construct a ship without one. When fitted, ship scanners grant visibility both within a [[Star System]] and the wider galaxy. They [[Scanners and Visibility|operate as Planetary Scanners do]], with both a scanner range (the outer circle) and the sensor range (the inner circle).
* cloaked fleets;
 
* fleets inside a star system the ship is not, or fleets inside the same star system but in orbit of a planet that the ship is not.
 
  
There are also two specialised scanners that allow you to see cloaked ships and minefields:
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All [[Major Factions]] start with access to the Base Scanner, while higher-tier versions must be unlocked through [[Advanced Intelligence|the relevant]] [[Advanced Intelligence II|researches]].
* [[Cloak Detector]]  
 
* [[Mine Detector]]  
 
They can only be equipped on a [[Corvette]] class ships. When you add these modules they have the effect of enhancing a ships sensor range ('''not''' the scanner range) to see mines and cloaked fleets.
 
  
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=== Specialised Scanners ===
  
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There are also three specialised [[:Category:Corvette Modules|Corvette Modules]] that, in conjunction with scanners, will allow a fleet to detect cloaked ships and minefields. These are the [[Cloak Detector]], [[Mine Detector]] and [[Minesweeper]] respectively.
This link takes you to the [[Planetary Scanners]] which operate just like ship scanners, but have increased range.
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These can only be equipped on [[Corvette]]-class hulls. When these modules are activated, they have the effect of enhancing a ship's sensor range (the inner circle) to see cloaked fleets and minefields respectively (Minesweepers can also clear minefields). Hence, ships using these modules should also make use of upgraded Scanners to maximise their coverage.
  
 
== Stats ==
 
== Stats ==
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=== Definitions ===
 
=== Definitions ===
  
* <b>Level</b>: the tech-level
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* '''Name''': The module's name.
* <b>Research</b>: the technology that must be researched to unlock this item for use
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* '''Level''': The module's tech-level.
* <b>Size</b>: <b>S</b>mall, <b>M</b>edium or <b>L</b>arge
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* '''Research''': The technology that must be researched to unlock this module for use.
* <b>PC (Power Consumption MWt)</b>: quantity of ship's power that will be consumed
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* '''Size''': '''S'''mall, '''M'''edium or '''L'''arge.
* <b>Scanner Range (LY)</b>: range that can detect positions of star systems and fleets
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* '''PC''': [[Ship Power]] consumption in MWt.
* <b>Sensor Range (LY)</b>: range that can additionally detect planets and fleet intel
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* '''Scanner Range''': Module's scanner range, for detecting positions of star systems and fleets in light years (LY).
* <b>Fa (Farsu)</b>: cost in farsu (added to ship total farsu cost)
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* '''Sensor Range''': Module's sensor range, that can additionally detect planets and fleet intel in light years (LY).
* <b>Credits</b>: cost in credits (added to ship total credit cost)
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* '''Fa''': Module cost in [[farsu]] (added to ship total build cost).
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* '''Credits''': Module cost in [[credits]] (added to ship total build cost).
  
 
[[Category:Scanners]]
 
[[Category:Scanners]]
 
[[Category:Ship_Parts]]
 
[[Category:Ship_Parts]]
[[Category:Need expanding]]
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[[Category:Pages with Google Sheets]]
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[[Category:Need updated Google Sheet]]

Latest revision as of 20:37, 2 February 2020

For the structures used to provide scanner visibility, see Planetary Scanners.

Ship Scanners are a critical ship component in Outscape, being required to detect objects in space.

Overview

Along with Engines, a Ship Scanner is mandatory in every Ship Design - it is impossible to design and construct a ship without one. When fitted, ship scanners grant visibility both within a Star System and the wider galaxy. They operate as Planetary Scanners do, with both a scanner range (the outer circle) and the sensor range (the inner circle).

All Major Factions start with access to the Base Scanner, while higher-tier versions must be unlocked through the relevant researches.

Specialised Scanners

There are also three specialised Corvette Modules that, in conjunction with scanners, will allow a fleet to detect cloaked ships and minefields. These are the Cloak Detector, Mine Detector and Minesweeper respectively.

These can only be equipped on Corvette-class hulls. When these modules are activated, they have the effect of enhancing a ship's sensor range (the inner circle) to see cloaked fleets and minefields respectively (Minesweepers can also clear minefields). Hence, ships using these modules should also make use of upgraded Scanners to maximise their coverage.

Stats

ImageNameLevelResearchSizePCScanner Range (LY)Sensor Range (LY)FaCredits
Base Scanner1N/AS251535025
Base Scanner1N/AM251535025
Base Scanner1N/AL251535025
Improved Scanner2Advanced IntelligenceS50206150250
Improved Scanner2Advanced IntelligenceM50206150250
Improved Scanner2Advanced IntelligenceL50206150250
Wide Range Scanner3Advanced Intelligence IIS7525104502,500
Wide Range Scanner3Advanced Intelligence IIM7525104502,500
Wide Range Scanner3Advanced Intelligence IIL7525104502,500

Definitions

  • Name: The module's name.
  • Level: The module's tech-level.
  • Research: The technology that must be researched to unlock this module for use.
  • Size: Small, Medium or Large.
  • PC: Ship Power consumption in MWt.
  • Scanner Range: Module's scanner range, for detecting positions of star systems and fleets in light years (LY).
  • Sensor Range: Module's sensor range, that can additionally detect planets and fleet intel in light years (LY).
  • Fa: Module cost in farsu (added to ship total build cost).
  • Credits: Module cost in credits (added to ship total build cost).