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Difference between revisions of "Ship Scanners"

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This link takes you to the [[Planetary Scanners]] which operate just like ship scanners, but have increased range.
 
This link takes you to the [[Planetary Scanners]] which operate just like ship scanners, but have increased range.
  
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== Stats ==
  
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<datatable>https://spreadsheets.google.com/tq?tqx=out:csv&tq=SELECT%20B%2CC%2CD%2CE%2CF%2CG%2CH%2CI%2CJ%2CK%20ORDER%20BY%20L%20ASC&key=1sEntSKok-k6yemgAUl204VailMFWyMui8ye5YoWMGD8&gid=660152236</datatable>
  
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=== Definitions ===
  
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* <b>Level</b>: the tech-level
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* <b>Size</b>: <b>S</b>mall, <b>M</b>edium or <b>L</b>arge
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* <b>Power Provided</b>: additional power provided (added to ship total power available)
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* <b>Fa (Farsu)</b>: cost in farsu (added to ship total farsu cost)
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* <b>Zi (Ziryl)</b>: cost in ziryl (added to ship total ziryl cost)
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* <b>Credits</b>: cost in credits (added to ship total credit cost)
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* <b>Build</b>: build time in seconds (added to ship total build time)
  
 
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[[Category:Scanners]]
 
 
 
 
 
 
 
[[Category:Ship_Parts]]
 
[[Category:Ship_Parts]]
[[Category:Scanners]]
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[[Category:Need expanding]]

Revision as of 16:10, 28 February 2019

Ship Scanners are needed for every ship to get built. You cant research a new ship Blueprint with out a ship scanner put on it.

Normal Ship scanners operate like planetary scanners with a scanner range (the space outside the inner circle), It can only see fleets and labels them as UFO's

The sensor range (The inner circle), will show you at mouse-over the amount of ships in the fleet, the fleet name, and who owns it.

When a fleet is in sensor range you can take a look at what kinds of ships are in the fleet and the modules they have equipped.

There are also two specialised scanners that allow you to see cloaked ships and minefields the Cloak Detector and Mine Detector can only be equipped on a Corvette class ships. When you add these modules they have the effect of enhancing a ships sensor range not the scanner range to see mines and cloaked fleets.

This link takes you to the Planetary Scanners which operate just like ship scanners, but have increased range.

Stats

nameracebuilding timeberonfursulimbaltzirylolzinecreditscurrency
mankind_battery_lvl1_l100350030003500
syntis_battery_lvl1_l200350030003500
ripchee_battery_lvl1_l300350030003500
prealm_battery_lvl1_l400350030003500
mankind_battery_lvl1_m100150020001500
syntis_battery_lvl1_m200150020001500
ripchee_battery_lvl1_m300150020001500
prealm_battery_lvl1_m400150020001500
mankind_battery_lvl1_s1005001000500
syntis_battery_lvl1_s2005001000500
ripchee_battery_lvl1_s3005001000500
prealm_battery_lvl1_s4005001000500
mankind_battery_lvl2_l1007000800018000
syntis_battery_lvl2_l2007000800018000
ripchee_battery_lvl2_l3007000800018000
prealm_battery_lvl2_l4007000800018000
mankind_battery_lvl2_m100300040009000
syntis_battery_lvl2_m200300040009000
ripchee_battery_lvl2_m300300040009000
prealm_battery_lvl2_m400300040009000
mankind_battery_lvl2_s100100020003000
syntis_battery_lvl2_s200100020003000
ripchee_battery_lvl2_s300100020003000
prealm_battery_lvl2_s400100020003000
mankind_battery_lvl3_l100140001200045000
syntis_battery_lvl3_l200140001200045000
ripchee_battery_lvl3_l300140001200045000
prealm_battery_lvl3_l400140001200045000
mankind_battery_lvl3_m1006000600015000
syntis_battery_lvl3_m2006000600015000
ripchee_battery_lvl3_m3006000600015000
prealm_battery_lvl3_m4006000600015000
mankind_battery_lvl3_s100200030005000
syntis_battery_lvl3_s200200030005000
ripchee_battery_lvl3_s300200030005000
prealm_battery_lvl3_s400200030005000

Definitions

  • Level: the tech-level
  • Size: Small, Medium or Large
  • Power Provided: additional power provided (added to ship total power available)
  • Fa (Farsu): cost in farsu (added to ship total farsu cost)
  • Zi (Ziryl): cost in ziryl (added to ship total ziryl cost)
  • Credits: cost in credits (added to ship total credit cost)
  • Build: build time in seconds (added to ship total build time)