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Difference between revisions of "Shields"

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* Shields will not protect against mines, and the shields do not regenerate during a battle.  
 
* Shields will not protect against mines, and the shields do not regenerate during a battle.  
 
* Shields will regenerate between battles, and will always be at full strength at the start of a battle.
 
* Shields will regenerate between battles, and will always be at full strength at the start of a battle.
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* Shield modules are not automatically unlocked for use, but become available by completing [[Wave Energy Neutralization|the relevant research]].
  
 
== Stats ==
 
== Stats ==
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The following shield modules are only accessible for specific civilizations:
 
The following shield modules are only accessible for specific civilizations:
  
<b>[[Ripchee]]</b>
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'''[[Ripchee]]'''
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<datatable>https://spreadsheets.google.com/tq?tqx=out:csv&tq=SELECT%20B%2CC%2CD%2CE%2CF%2CG%2CH%2CI%2CJ%2CK%20WHERE%20L%20%3D%201%20AND%20A%20%3D%20%22Ripchee%22%20AND%20D%20%3D%203%20ORDER%20BY%20M%20ASC&key=150Kh7E8vTxqAVHWuhBtU2br4xjCz-3WrPgkgAr5-9Nw&gid=1302585261</datatable>
  
 
=== Definitions ===
 
=== Definitions ===
  
* <b>Level</b>: the tech-level
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* '''Name''': The module's name.
* <b>Research</b>: the technology that must be researched to unlock this item for use
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* '''Level''': The module's tech-level.
* <b>Size</b>: <b>S</b>mall, <b>M</b>edium or <b>L</b>arge
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* '''Research''': The technology that must be researched to unlock this module for use.
* <b>PC (Power Consumption MWt)</b>: quantity of ship's power that will be consumed
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* '''Size''': '''S'''mall, '''M'''edium or '''L'''arge.
* <b>Strength</b>: maximum strength capacity
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* '''PC''': [[Ship Power]] consumption in MWt.
* <b>Fa (Farsu)</b>: cost in farsu (added to ship total farsu cost)
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* '''Strength''': Shield strength.
* <b>Zi (Ziryl)</b>: cost in ziryl (added to ship total ziryl cost)
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* '''Fa''': Module cost in [[farsu]] (added to ship total build cost).
* <b>Credits</b>: cost in credits (added to ship total credit cost)
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* '''Zi''': Module cost in [[ziryl]] (added to ship total build cost).
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* '''Credits''': Module cost in [[credits]] (added to ship total build cost).
  
 
[[Category:Ship_Parts]]
 
[[Category:Ship_Parts]]
 
[[Category:Warfare]]
 
[[Category:Warfare]]
 
[[Category:Pages with Google Sheets]]
 
[[Category:Pages with Google Sheets]]
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[[Category:Need updated Google Sheet]]

Latest revision as of 16:42, 2 February 2020

Shields protect a ship hull from taking damage from Energy Weapons. Each impact weakens the shield until it eventually collapses, leaving the hull exposed.

  • Shields only protect against Energy Weapons, while Armour protects against all damage types.
  • Your ships will start taking damage to armour/hit points once the shields fail.
  • Shields will not protect against mines, and the shields do not regenerate during a battle.
  • Shields will regenerate between battles, and will always be at full strength at the start of a battle.
  • Shield modules are not automatically unlocked for use, but become available by completing the relevant research.

Stats

ImageNameLevelResearchSizePCStrengthFaZiCredits
 Small Energy Shield  S5100100500100
Small Energy Shield1Wave Energy NeutralizationS50100100500100
Medium Energy Shield1Wave Energy NeutralizationM1503003001,500300
Large Energy Shield1Wave Energy NeutralizationL3507007003,500700
Small Improved Energy Shield2Reinforced Energy ShieldsS50150200500200
Medium Improved Energy Shield2Reinforced Energy ShieldsM1504506001,500600
Large Improved Energy Shield2Reinforced Energy ShieldsL3501,0501,4003,5001,400

Unique shield modules

The following shield modules are only accessible for specific civilizations:

Ripchee

ImageNameLevelResearchSizePCStrengthFaZiCredits
Small Ripchee Energy Shield3Ripchee ShieldsS50200200500400
Medium Ripchee Energy Shield3Ripchee ShieldsM1506006001,5001,200
Large Ripchee Energy Shield3Ripchee ShieldsL3501,4001,4003,5002,800

Definitions

  • Name: The module's name.
  • Level: The module's tech-level.
  • Research: The technology that must be researched to unlock this module for use.
  • Size: Small, Medium or Large.
  • PC: Ship Power consumption in MWt.
  • Strength: Shield strength.
  • Fa: Module cost in farsu (added to ship total build cost).
  • Zi: Module cost in ziryl (added to ship total build cost).
  • Credits: Module cost in credits (added to ship total build cost).