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Pirates

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PirateEmblem.jpg

Pirates are NPC fleets that provide a PvE challenge in Outscape.

Overview

Spawning

Pirate fleets vary in size and strength and can be found throughout a galaxy: lurking within a planet's orbit, scouting a star system, or travelling through deep space. Each pirate fleet that spawns originally stems from the planetary system(s) of a particular player, and they will focus their attention against that player's empire. The size of the pirate fleets that spawn is relative to that player, and future fleets will increase in strength in line with the player's own, from lone frigates to a maximum of 11 ships.

Step changes in pirate strength have been observed when the player unlocks the Construction Platforms and Multilayer Construction Platforms technologies, both of which unlock Shipyard upgrades. The expectation is that the player will then construct new and stronger warships from the higher Hull tiers to counter this threat.

Behaviour and Combat

Pirate fleets can attack player fleets, particularly if they deem a ship or fleet to be an easy target. Voluntarily engaging Pirates in battle has its risks, but also rewards. For successfully destroying a pirate fleet, players are rewarded with farsu and ziryl, both useful ship-building materials which can be salvaged from the Wreckage of the destroyed fleet. The quantity received is relative to the size of the pirate fleet, with 70,000 farsu and 17,000 ziryl awarded for the largest pirate targets. Any player can attack any pirate fleet (and earn rewards for destroying them).

All Pirate ships are fitted with Minesweeping modules that, in theory, allow them to clear and pass safely through minefields. However, Pirate fleets are currently unable to use these sweepers, and can be damaged (but not necessarily destroyed) by player-laid minefields. Fleet-to-fleet combat is the only truly effective way to destroy pirate fleets, and they remain an active threat to a player until they are destroyed.

All pirate ships are also equipped with both cargo capacity and Assault Troop Carriers, enabling them to steal resources from any unguarded player colonies they find.

Pirate Hull Data

Pirate fleets can be composed of three types of frigates. These hulls are exclusive to Pirate fleets and are not obtainable by players.

NameClassFlagLevelArmourLengthEnginesSGMGLGSWMWLWLWCLWOMG*SG*
SparrowFrigate511202004 x M3 -4 ----1
BlackbirdFrigate813403004 x S32-22----1
FantasmaFrigate1416405004 x L16--6----1

Definitions

  • Name: The hull's name.
  • Class: The hull's class.
  • Flag: Flagship level, which determines the size of the fleet this hull can support if used as the fleet's flagship.
  • Level: Tech Level (Shipyards can only build and upgrade hulls of the same tech level or below as themselves).
  • Armour: The default strength of this hull, which can be increased by adding additional Armour.
  • Length: Hull length in meters.
  • Engines: The hull's Engine configuration (read more).
  • SG: Small General slots, which can be used for cargo, fuel tanks, shields, etc.
  • MG: Medium General slots, which can be used for cargo, fuel tanks, shields, etc.
  • LG: Large General slots, which can be used for cargo, fuel tanks, shields, etc.
  • SW: Small Weapon slots, which can be used to mount weapons e.g. plasma cannons, missile launchers, etc.
  • MW: Medium Weapon slots, which can be used to mount weapons e.g. plasma cannons, missile launchers, etc.
  • LW: Large Weapon slots, which can be used to mount weapons e.g. plasma cannons, missile launchers, etc.
  • CW: Fighter Carrier slots (Large Weapon slots also compatible with Fighter Carriers).
  • OW: Orbital Weapon slots (Large Weapon slots also compatible with Orbital Weapons).
  • UW: Universal Large Weapon slots (exclusive Large Weapon slots compatible with all large weapons, including Fighter Carriers and Orbital Weaponry).
  • MI: Minelayer slots (Medium General slots also compatible with Minelayers).
  • SP: Special slots (Small General slots compatible with corvette-exclusive modules).

Gallery