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Difference between revisions of "Personnel Transport"

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''This article describes the ship module used for moving population between player-owned planets. For transporting troops, see [[Assault Troop Carriers]]. For colonizing unclaimed planets, see [[Colonization Module]].''
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{{Hatnote|This article describes the ship module used for moving population between player-owned planets. For transporting troops, see [[Assault Troop Carriers]]. For colonizing unclaimed planets, see [[Colonization Module]].}}
  
 
'''Personnel Transports''' are a General module type available for all ships. Players do not start with the ability to construct them, but [[Life Support Modules|the relevant technology]] can be easily researched by even brand-new players.
 
'''Personnel Transports''' are a General module type available for all ships. Players do not start with the ability to construct them, but [[Life Support Modules|the relevant technology]] can be easily researched by even brand-new players.
  
Once unlocked and used on a ship, they allow for [[Populations]] of the player's chosen [[:Category:Major Factions|Major Faction]] to be moved from one planet to another, as if they were a [[Natural Resources|resource]]. If a player encounters a [[Colonization#Native_Populations|native population]] of their own Major Faction, they may also be transported in this manner. All other races, including those of non-playable civilizations, may not be transported using these modules, even if they live on colonies the player controls.
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Once unlocked and used on a ship, they allow for [[Populations]] of the player's chosen [[Major Faction]] to be moved from one planet to another, as if they were a [[Natural Resources|resource]]. If a player encounters a [[Colonization#Native_Populations|native population]] of their own Major Faction, they may also be transported in this manner. All other races, including those of [[Minor Factions]], may not be transported using these modules, even if they live on colonies the player controls.
  
 
Personnel Transports are one of the few ship modules in the game to increase the total build time of a ship design incorporating them.
 
Personnel Transports are one of the few ship modules in the game to increase the total build time of a ship design incorporating them.
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=== Definitions ===
 
=== Definitions ===
  
* <b>Research</b>: the technology that must be researched to unlock this item for use
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* '''Name''': The module's name.
* <b>Size</b>: <b>S</b>mall, <b>M</b>edium or <b>L</b>arge
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* '''Level''': The module's tech-level.
* <b>Capacity</b>: how many colonists can be carried
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* '''Research''': The technology that must be researched to unlock this module for use.
* <b>Fa (Farsu)</b>: cost in farsu (added to ship total farsu cost)
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* '''Size''': '''S'''mall, '''M'''edium or '''L'''arge.
* <b>Credits</b>: cost in credits (added to ship total credit cost)
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* '''Capacity''': How many passengers can be carried in the module.
* <b>Build</b>: build time in seconds (added to ship total build time)
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* '''Fa''': Module cost in [[farsu]] (added to ship total build cost).
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* '''Credits''': Module cost in [[credits]] (added to ship total build cost).
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* '''Build''': Module build time in seconds (added to ship total build time).
  
 
[[Category:Ship_Parts]]
 
[[Category:Ship_Parts]]
 
[[Category:Populations]]
 
[[Category:Populations]]
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[[Category:Pages with Google Sheets]]
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[[Category:Need updated Google Sheet]]

Latest revision as of 12:09, 2 February 2020

This article describes the ship module used for moving population between player-owned planets. For transporting troops, see Assault Troop Carriers. For colonizing unclaimed planets, see Colonization Module.

Personnel Transports are a General module type available for all ships. Players do not start with the ability to construct them, but the relevant technology can be easily researched by even brand-new players.

Once unlocked and used on a ship, they allow for Populations of the player's chosen Major Faction to be moved from one planet to another, as if they were a resource. If a player encounters a native population of their own Major Faction, they may also be transported in this manner. All other races, including those of Minor Factions, may not be transported using these modules, even if they live on colonies the player controls.

Personnel Transports are one of the few ship modules in the game to increase the total build time of a ship design incorporating them.

Stats

ImageNameResearchSizeCapacityFaCreditsBuild
Small Personnel TransportLife Support ModulesS4,0002020060
Medium Personnel TransportLife Support ModulesM12,00060600180
Large Personnel TransportLife Support ModulesL28,0001401,400480

Definitions

  • Name: The module's name.
  • Level: The module's tech-level.
  • Research: The technology that must be researched to unlock this module for use.
  • Size: Small, Medium or Large.
  • Capacity: How many passengers can be carried in the module.
  • Fa: Module cost in farsu (added to ship total build cost).
  • Credits: Module cost in credits (added to ship total build cost).
  • Build: Module build time in seconds (added to ship total build time).