Actions

Ordnance Weapons

From Outscape Wiki

Revision as of 21:27, 25 September 2019 by SternguardJake (talk | contribs) (Added category)

Ordnance-based ship weapons require ordnance to be able to function.

  • Ordnance weapons aren't blocked by shields (energy-based weapons are blocked by shields but typically do more damage than ordnance weapons when shields are down/not installed)
  • If a ship's ordnance supply runs out they can't function again until it's replenished (unlike energy-based weapons which never need to be replenished)
  • Missiles and torpedoes can damage multiple targets from a single strike due to the splash radius
  • Ordnance is generated by transferring limbalt into a ship's ordnance module where it is then stored ready for use
  • It's not possible to design a ship with ordnance weapons without including an ordnance module (which takes up additional space)
  • Are generally cheaper than energy-based weapons (which also require Ziryl in their construction)


Cannons (fixed mount)

  • Require a clear line of fire to a target (unable to fire at a target if another ship in the fleet is in - or moves into - the way)
  • Cannot move independently of the ship (unable to fire at a target not directly within its line of fire)
ImageNameLevelResearchSizePCRPMDPRDPSSplashFTASFaZiCredits
Kinetic Cannon SKD-11NoneS33042---125056
Kinetic Cannon SKC-11Blast Projectiles IS33052.5---175078
Kinetic Cannon SKC-21Blast Projectiles IIS33063---2500112
Kinetic Cannon SKC-31Blast Projectiles IIIS33084---3750168
Kinetic Cannon SKC-41Blast Projectiles IVS330115.5---5500247
Kinetic Cannon SKC-51Blast Projectiles VS330168---8000360
Kinetic Cannon MKC-12Efficient Detonation Chambers IM630105---5000450
Kinetic Cannon MKC-22Efficient Detonation Chambers IIM630126---6250562
Kinetic Cannon MKC-32Efficient Detonation Chambers IIIM630168---8000720
Kinetic Cannon MKC-42Efficient Detonation Chambers IVM6302110.5---1,0500944
Kinetic Cannon MKC-52Efficient Detonation Chambers VM6302713.5---1,37501,236
TBDSmall Cannon "Hellfire"2TBDS12302512.5---75001,074
Medium Cannon "Hellfire"2HellfireM50304020---1,20001,720

See below for table column definitions

Turrets

  • Require a clear line of fire to a target (unable to fire at a target if another ship in the fleet is in - or moves into - the way)
  • Can move independently of the ship to track and fire at a moving target (indicated by the AS angular speed property)
ImageNameLevelResearchSizePCRPMDPRDPSSplashFTASFaZiCredits
Kinetic Turret KT-12Tracking Device for Kinetic Cannon IM66044--753750486
Kinetic Turret KT-22Tracking Device for Kinetic Cannon IIM66055--755000600
Kinetic Turret KT-32Tracking Device for Kinetic Cannon IIIM66066--756750756
Kinetic Turret KT-42Tracking Device for Kinetic Cannon IVM66088--759250982
Kinetic Turret KT-52Tracking Device for Kinetic Cannon VM6601212--751,25001,274
Medium Turret "Hellfire"2Hellfire TurretM50422517.5--451,50002,240

See below for table column definitions

Rockets (missiles and torpedoes)

  • Do not require a clear line of fire to a target (can strike any target in a fleet even if other ships are in the way)
  • Other ships within the splash radius of the target may also take damage (ships positioned close to each other in a fleet are vulnerable)
ImageNameLevelResearchSizePCRPMDPRDPSSplashFTASFaZiCredits
Missile Launcher ML-13Guidance Systems IM257.5658.13504-1,62402,145
Missile Launcher ML-1A3Guidance Systems IIM257.5708.75504-1,75002,304
Missile Launcher ML-1B3Guidance Systems IIIM257.58010504-2,00002,625
Missile Launcher ML-1C3Guidance Systems IVM257.59511.88504-2,39003,102
Missile Launcher ML-23Guidance Systems VM257.511514.38504-2,86003,738
Missile Launcher SML-A4Explosive WarheadsM257.5283.58504-1,75004,472
Torpedo Launcher SML-B4Cluster TorpedoesL504.98655.41,70010-2,65009,664
Torpedo Launcher TL-14Charged Limbalt Packaging IL504.9816013.2810010-2,64007,264
Torpedo Launcher TL-24Charged Limbalt Packaging IIL504.9817014.1110010-2,82007,680
Torpedo Launcher TL-34Charged Limbalt Packaging IIIL504.9819015.7710010-3,14008,512
Torpedo Launcher TL-44Charged Limbalt Packaging IVL504.9822018.2610010-3,64009,764
Torpedo Launcher TL-54Charged Limbalt Packaging VL504.9826021.5810010-4,300011,428

Unique ordnance weapons

The following weapons are only accessible for specific civilizations:

The People's Realm

ImageNameLevelResearchSizePCRPMDPRDPSSplashFTASFaZiCredits
Missile Launcher ML-34Guidance Systems VIM257.513016.25504-3,20005,624
Torpedo Launcher TL-65Charged Limbalt Packaging VIL504.9829024.0710010-4,814015,850

See below for table column definitions

Orbital bombers

Orbital bombers are ordnance-based ship weapons that are used to launch orbital strikes against a planet's surface to destroy buildings and colony population.

Main page: Orbital Bombers

Minelayers

Minelayers are ordnance-based ship weapons that are used to deploy minefields to cause damage to non-friendly fleets.

Main page: Minelayers

Definitions

  • Research: the technology that must be researched to unlock a weapon for use
  • Size: Small, Medium or Large (the ship slot size it can be attached to)
  • PC (Power Consumption): (In MWt required for Energy weapons or Shells per volley for Ballistic)
  • RPM (Rounds per min): number of rounds that can be fired per minute
  • DPR (Damage per round): the damage each round delivers
  • DPS (Damage per sec): average damage done per second based on RPM and DPR
  • Splash: splash radius in meters for rockets (all ships within this range are affected as if directly struck themselves - and as with all ordnance weapons, shields are no defense)
  • FT (Flight time): time to travel from launcher to target
  • AS (Angular speed): speed of turret rotation in degrees per second
  • Fa (Farsu): cost in farsu (added to ship total farsu cost)
  • Zi (Ziryl): cost in ziryl (added to ship total ziryl cost)
  • Credits: cost in credits (added to ship total credit cost)
We use cookies to optimise your experience on our website. You can change your cookie settings at any time. Otherwise, we'll assume you're OK to continue.