Ordnance Weapons

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Revision as of 21:27, 25 September 2019 by SternguardJake (talk | contribs) (Added category)

Ordnance-based ship weapons require ordnance to be able to function.

  • Ordnance weapons aren't blocked by shields (energy-based weapons are blocked by shields but typically do more damage than ordnance weapons when shields are down/not installed)
  • If a ship's ordnance supply runs out they can't function again until it's replenished (unlike energy-based weapons which never need to be replenished)
  • Missiles and torpedoes can damage multiple targets from a single strike due to the splash radius
  • Ordnance is generated by transferring limbalt into a ship's ordnance module where it is then stored ready for use
  • It's not possible to design a ship with ordnance weapons without including an ordnance module (which takes up additional space)
  • Are generally cheaper than energy-based weapons (which also require Ziryl in their construction)

Cannons (fixed mount)

  • Require a clear line of fire to a target (unable to fire at a target if another ship in the fleet is in - or moves into - the way)
  • Cannot move independently of the ship (unable to fire at a target not directly within its line of fire)
Kinetic Cannon SKD-11NoneS33042---125056
Kinetic Cannon SKC-11Blast Projectiles IS33052.5---175078
Kinetic Cannon SKC-21Blast Projectiles IIS33063---2500112
Kinetic Cannon SKC-31Blast Projectiles IIIS33084---3750168
Kinetic Cannon SKC-41Blast Projectiles IVS330115.5---5500247
Kinetic Cannon SKC-51Blast Projectiles VS330168---8000360
Kinetic Cannon MKC-12Efficient Detonation Chambers IM630105---5000450
Kinetic Cannon MKC-22Efficient Detonation Chambers IIM630126---6250562
Kinetic Cannon MKC-32Efficient Detonation Chambers IIIM630168---8000720
Kinetic Cannon MKC-42Efficient Detonation Chambers IVM6302110.5---1,0500944
Kinetic Cannon MKC-52Efficient Detonation Chambers VM6302713.5---1,37501,236
TBDSmall Cannon "Hellfire"2TBDS12302512.5---75001,074
Medium Cannon "Hellfire"2HellfireM50304020---1,20001,720

See below for table column definitions


  • Require a clear line of fire to a target (unable to fire at a target if another ship in the fleet is in - or moves into - the way)
  • Can move independently of the ship to track and fire at a moving target (indicated by the AS angular speed property)
Kinetic Turret KT-12Tracking Device for Kinetic Cannon IM66044--753750486
Kinetic Turret KT-22Tracking Device for Kinetic Cannon IIM66055--755000600
Kinetic Turret KT-32Tracking Device for Kinetic Cannon IIIM66066--756750756
Kinetic Turret KT-42Tracking Device for Kinetic Cannon IVM66088--759250982
Kinetic Turret KT-52Tracking Device for Kinetic Cannon VM6601212--751,25001,274
Medium Turret "Hellfire"2Hellfire TurretM50422517.5--451,50002,240

See below for table column definitions

Rockets (missiles and torpedoes)

  • Do not require a clear line of fire to a target (can strike any target in a fleet even if other ships are in the way)
  • Other ships within the splash radius of the target may also take damage (ships positioned close to each other in a fleet are vulnerable)
Missile Launcher ML-13Guidance Systems IM257.5658.13504-1,62402,145
Missile Launcher ML-1A3Guidance Systems IIM257.5708.75504-1,75002,304
Missile Launcher ML-1B3Guidance Systems IIIM257.58010504-2,00002,625
Missile Launcher ML-1C3Guidance Systems IVM257.59511.88504-2,39003,102
Missile Launcher ML-23Guidance Systems VM257.511514.38504-2,86003,738
Missile Launcher SML-A4Explosive WarheadsM257.5283.58504-1,75004,472
Torpedo Launcher SML-B4Cluster TorpedoesL504.98655.41,70010-2,65009,664
Torpedo Launcher TL-14Charged Limbalt Packaging IL504.9816013.2810010-2,64007,264
Torpedo Launcher TL-24Charged Limbalt Packaging IIL504.9817014.1110010-2,82007,680
Torpedo Launcher TL-34Charged Limbalt Packaging IIIL504.9819015.7710010-3,14008,512
Torpedo Launcher TL-44Charged Limbalt Packaging IVL504.9822018.2610010-3,64009,764
Torpedo Launcher TL-54Charged Limbalt Packaging VL504.9826021.5810010-4,300011,428

Unique ordnance weapons

The following weapons are only accessible for specific civilizations:

The People's Realm

Missile Launcher ML-34Guidance Systems VIM257.513016.25504-3,20005,624
Torpedo Launcher TL-65Charged Limbalt Packaging VIL504.9829024.0710010-4,814015,850

See below for table column definitions

Orbital bombers

Orbital bombers are ordnance-based ship weapons that are used to launch orbital strikes against a planet's surface to destroy buildings and colony population.

Main page: Orbital Bombers


Minelayers are ordnance-based ship weapons that are used to deploy minefields to cause damage to non-friendly fleets.

Main page: Minelayers


  • Research: the technology that must be researched to unlock a weapon for use
  • Size: Small, Medium or Large (the ship slot size it can be attached to)
  • PC (Power Consumption): (In MWt required for Energy weapons or Shells per volley for Ballistic)
  • RPM (Rounds per min): number of rounds that can be fired per minute
  • DPR (Damage per round): the damage each round delivers
  • DPS (Damage per sec): average damage done per second based on RPM and DPR
  • Splash: splash radius in meters for rockets (all ships within this range are affected as if directly struck themselves - and as with all ordnance weapons, shields are no defense)
  • FT (Flight time): time to travel from launcher to target
  • AS (Angular speed): speed of turret rotation in degrees per second
  • Fa (Farsu): cost in farsu (added to ship total farsu cost)
  • Zi (Ziryl): cost in ziryl (added to ship total ziryl cost)
  • Credits: cost in credits (added to ship total credit cost)
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