Orbital Weapons

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Revision as of 16:16, 21 September 2019 by SternguardJake (talk | contribs) (Split off strike details to Orbital Strikes page)

Ships equipped with orbital bombing weapons can launch Orbital Strikes against a planet's surface which destroy buildings and/or colony population.

  • Orbital bombing weapons can only be fitted to Cruiser-class ship hulls. They may only be used against player colonies, and have no effect in Fleet Battles.
  • All orbital weapons are ordnance-based (the ship must have sufficient ordnance to fire).
  • An orbital strike can only be ordered when the fleet is in orbit, and there are no defensive fleets in orbit.
  • Once an orbital strike has been ordered, it will only be launched after the Launch Time countdown has completed. (The fleet must remain stationary in orbit during this time.)
  • Not every strike will succeed in causing destruction, due to the weapon's Accuracy.


ImageNameLevelResearchSizePCAccuracyLaunch TimeOrdnanceFaZiCredits
Orbital BomberOrbital Bomber1Orbital BombardmentL010%301,0001,80003,600
Orbital Strike Cannon Losc-30Orbital Strike Cannon Losc-301Energy Storm IL10030%606005002,000800
Orbital Strike Cannon Losc-40Orbital Strike Cannon Losc-402Energy Storm IIL10040%556001,0002,0001,600
Orbital Strike Cannon Losc-50Orbital Strike Cannon Losc-503Energy Storm IIIL10050%506001,5002,0003,200
Orbital Strike Cannon Losc-60Orbital Strike Cannon Losc-604Energy Storm IVL10060%456002,0002,0007,200
Orbital Strike Cannon Losc-90Orbital Strike Cannon Losc-905Energy Storm VL10090%306002,5002,00014,400


  • Level: the tech-level
  • Research: the technology that must be researched to unlock this weapon for use
  • Size: Small, Medium or Large
  • PC (Power Consumption MWt): quantity of ship's power that will be consumed
  • Accuracy: probability of a strike hitting a target
  • Launch Time: time in minutes until the strike will be launched once ordered (fleet must survive in orbit this long to launch the strike)
  • Ordnance: the ordnance required/consumed per strike
  • Fa (Farsu): cost in farsu (added to ship total farsu cost)
  • Zi (Ziryl): cost in ziryl (added to ship total ziryl cost)
  • Credits: cost in credits (added to ship total credit cost)