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Difference between revisions of "Orbital Weapons"

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Ships equipped with orbital bombing weapons can launch [[Orbital Strikes]] against a planet's surface which destroy buildings and/or colony population.
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Ships equipped with '''orbital bombing weapons''' can launch [[Orbital Strikes]] against a planet's surface which destroy buildings and/or colony population.
  
 
* Orbital bombing weapons can only be fitted to [[Cruiser]]-class ship hulls. They may only be used against player colonies, and have no effect in [[Fleet Battles]].
 
* Orbital bombing weapons can only be fitted to [[Cruiser]]-class ship hulls. They may only be used against player colonies, and have no effect in [[Fleet Battles]].
 
* All orbital weapons are [[Ship Ordnance|ordnance-based]] (the ship must have sufficient ordnance to fire).
 
* All orbital weapons are [[Ship Ordnance|ordnance-based]] (the ship must have sufficient ordnance to fire).
 
* An orbital strike can only be ordered when the fleet is in orbit, and there are no defensive fleets in orbit.
 
* An orbital strike can only be ordered when the fleet is in orbit, and there are no defensive fleets in orbit.
* Once an orbital strike has been ordered, it will only be launched after the [[#Stats|Launch Time]] countdown has completed. (The fleet must remain stationary in orbit during this time.)
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* Once an orbital strike has been ordered, it will only be launched after the [[#Stats|Launch Time]] countdown has completed. The fleet must remain stationary in orbit during this time.
 
* Not every strike will succeed in causing destruction, due to the weapon's [[#Stats|Accuracy]].
 
* Not every strike will succeed in causing destruction, due to the weapon's [[#Stats|Accuracy]].
  
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=== Definitions ===
 
=== Definitions ===
  
* <b>Level</b>: the tech-level
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* '''Name''': The weapon's name.
* <b>Research</b>: the technology that must be researched to unlock this weapon for use
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* '''Level''': The weapon's tech-level.
* <b>Size</b>: <b>S</b>mall, <b>M</b>edium or <b>L</b>arge
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* '''Research''': The technology that must be researched to unlock this weapon for use.
* <b>PC (Power Consumption MWt)</b>: quantity of ship's power that will be consumed
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* '''Size''': '''S'''mall, '''M'''edium or '''L'''arge (weapons are only compatible with the correct size of Weapon hard-point).
* <b>Accuracy</b>: probability of a strike hitting a target
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* '''PC''': [[Ship Power]] consumption in MWt.
* <b>Launch Time</b>: time in minutes until the strike will be launched once ordered (fleet must survive in orbit this long to launch the strike)
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* '''Ordnance''': The [[ordnance]] required/consumed per shot.
* <b>Ordnance</b>: the ordnance required/consumed per strike
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* '''Launch Time''': Time in minutes until the strike will be launched once ordered.
* <b>Fa (Farsu)</b>: cost in farsu (added to ship total farsu cost)
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* '''Accuracy''': Probability of the weapon's shot hitting a target as part of a strike.
* <b>Zi (Ziryl)</b>: cost in ziryl (added to ship total ziryl cost)
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* '''Fa''': Module cost in [[farsu]] (added to ship total build cost).
* <b>Credits</b>: cost in credits (added to ship total credit cost)
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* '''Zi''': Module cost in [[ziryl]] (added to ship total build cost).
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* '''Credits''': Module cost in [[credits]] (added to ship total build cost).
  
 
[[Category:Warfare]]
 
[[Category:Warfare]]

Revision as of 18:07, 1 February 2020

Ships equipped with orbital bombing weapons can launch Orbital Strikes against a planet's surface which destroy buildings and/or colony population.

  • Orbital bombing weapons can only be fitted to Cruiser-class ship hulls. They may only be used against player colonies, and have no effect in Fleet Battles.
  • All orbital weapons are ordnance-based (the ship must have sufficient ordnance to fire).
  • An orbital strike can only be ordered when the fleet is in orbit, and there are no defensive fleets in orbit.
  • Once an orbital strike has been ordered, it will only be launched after the Launch Time countdown has completed. The fleet must remain stationary in orbit during this time.
  • Not every strike will succeed in causing destruction, due to the weapon's Accuracy.

Stats

ImageNameLevelResearchSizePCAccuracyLaunch TimeOrdnanceFaZiCredits
Orbital BomberOrbital Bomber1Orbital BombardmentL010%301,0001,80003,600
Orbital Strike Cannon Losc-30Orbital Strike Cannon Losc-301Energy Storm IL10030%606005002,000800
Orbital Strike Cannon Losc-40Orbital Strike Cannon Losc-402Energy Storm IIL10040%556001,0002,0001,600
Orbital Strike Cannon Losc-50Orbital Strike Cannon Losc-503Energy Storm IIIL10050%506001,5002,0003,200
Orbital Strike Cannon Losc-60Orbital Strike Cannon Losc-604Energy Storm IVL10060%456002,0002,0007,200
Orbital Strike Cannon Losc-90Orbital Strike Cannon Losc-905Energy Storm VL10090%306002,5002,00014,400

Definitions

  • Name: The weapon's name.
  • Level: The weapon's tech-level.
  • Research: The technology that must be researched to unlock this weapon for use.
  • Size: Small, Medium or Large (weapons are only compatible with the correct size of Weapon hard-point).
  • PC: Ship Power consumption in MWt.
  • Ordnance: The ordnance required/consumed per shot.
  • Launch Time: Time in minutes until the strike will be launched once ordered.
  • Accuracy: Probability of the weapon's shot hitting a target as part of a strike.
  • Fa: Module cost in farsu (added to ship total build cost).
  • Zi: Module cost in ziryl (added to ship total build cost).
  • Credits: Module cost in credits (added to ship total build cost).