Orbital Defence System

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Revision as of 15:10, 8 March 2019 by Zathabar (talk | contribs)

File Picture needed This allows the creation of the first Tier of orbital Guns.

As of Alpha 3 these have two general effects.

  • The first Enemy fleet to stop in the orbit of the planet they are constructed on gets shot at for 1000 damage. The Orbital cannon then requires a 20 minute cool down before it fires again if there is a viable target for it still.
  • Even if on cool down the Orbital Gun will destroy 25% of ALL troops that set off on and Invasion attempt

Multiple Orbital cannons do not stack for anti invasion purposes (Only the effect of best one is used) but they do stack for damage so 4x T1 Orbital guns = 4000 damage every 20 minutes to enemy fleets, for example.

See also: Orbit Defense System

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