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Difference between revisions of "Orbital Defence System"

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{{TechInfoboxInfrastructure|
 
{{TechInfoboxInfrastructure|
 
Image=Orbit_Defense_Level_1.png|
 
Image=Orbit_Defense_Level_1.png|
PrevTech=[[Military Base Automation]]|
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PrevTech=[[Military Base Automation]] or [[Next Generation of Force Spawner]]|
 
Difficulty=450|
 
Difficulty=450|
 
Unlocks=[[Orbit Defense System]] Tier 1|
 
Unlocks=[[Orbit Defense System]] Tier 1|
 
NextTech=[[Orbital Security]]|
 
NextTech=[[Orbital Security]]|
 
}}
 
}}
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{{hatnote|This article is about the technology which provides Tier 1 orbital defences. For an overview of these structures, see [[Orbit Defense System]].}}
  
{{Hatnote|This article is about the technology which provides Tier 1 orbital defences. For an overview of these structures, see [[Orbit Defense System]].}}
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== Overview ==
  
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'''Orbital Defence System''' is a critical defensive Technology, and players should aim to unlock it as soon as they reasonably can. Researching it unlocks Tier 1 [[Orbit Defense System]] structures - guns capable of attacking enemy ships and fleets in their planet's orbit.
  
==Overview==
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These have two general functions; direct fire against enemy fleets in the orbit of the planet they are constructed on (100 damage to each ship per shot every three minutes), and destroying 25% of all troops that land as part of a [[Planetary Raiding|raiding]] or [[Planetary Assault|invasion attempt]], regardless of cool-down.
  
Orbital Defence System is a critical defensive technology, and players should aim to unlock it as soon as they reasonably can. Researching it unlocks Tier 1 [[Orbit Defense System]] structures - guns capable of attacking enemy ships and fleets in their planet's orbit.  
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Multiple guns do not stack for anti-invasion purposes (only the effect of the best one is used), but they do stack for direct fire damage. However, a skilled opponent will bait their fire with a cheap [[Scout]] before any major attack, then move in while the weapon(s) are on cool-down. This can allow invasion fleets to get in undamaged, but any raiding or [[Orbital Strikes|orbital bombardment]] attempts will still have to face surface-to-orbit fire. With all this in mind, players should definitely build at least one of these structures on each planet they control.
  
These have two general effects; direct fire against enemy fleets in the orbit of the planet they are constructed on (1000 damage per shot every 20 minutes), and destroying 25% of all troops that land as part of a [[Planetary Raiding|raiding]] or [[Planetary Assault|invasion attempt]], regardless of cool-down.
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== Gallery ==
 
 
Multiple guns do not stack for anti-invasion purposes (only the effect of the best one is used), but they do stack for direct fire damage. However, a skilled opponent will bait their fire with a cheap [[Scout]] before any major attack, then move in while the weapon(s) are on cool-down. With all this in mind, players should definitely build one of these structures on each planet they control, but multiple Defense Systems are not worth the investment.
 
 
 
==Gallery==
 
  
 
<gallery>
 
<gallery>
 
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File:OrbitalDefenceSystem_TechCard.jpg|Completed Tech card for Orbital Defence System.
 
</gallery>
 
</gallery>
  
 
[[Category:Technologies]]
 
[[Category:Technologies]]
[[Category:Technologies - Planetary Infrastructure]]
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[[Category:Technologies - Infrastructure]]
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[[Category:Need images]]

Revision as of 14:50, 25 October 2019

Orbital Defence System
Orbit Defense Level 1.png
Infrastructure Technology
Available To: All Major Factions
Prerequisite: Military Base Automation or Next Generation of Force Spawner
Difficulty: 450
Unlocks: Orbit Defense System Tier 1
Required By: Orbital Security
This article is about the technology which provides Tier 1 orbital defences. For an overview of these structures, see Orbit Defense System.

Overview

Orbital Defence System is a critical defensive Technology, and players should aim to unlock it as soon as they reasonably can. Researching it unlocks Tier 1 Orbit Defense System structures - guns capable of attacking enemy ships and fleets in their planet's orbit.

These have two general functions; direct fire against enemy fleets in the orbit of the planet they are constructed on (100 damage to each ship per shot every three minutes), and destroying 25% of all troops that land as part of a raiding or invasion attempt, regardless of cool-down.

Multiple guns do not stack for anti-invasion purposes (only the effect of the best one is used), but they do stack for direct fire damage. However, a skilled opponent will bait their fire with a cheap Scout before any major attack, then move in while the weapon(s) are on cool-down. This can allow invasion fleets to get in undamaged, but any raiding or orbital bombardment attempts will still have to face surface-to-orbit fire. With all this in mind, players should definitely build at least one of these structures on each planet they control.

Gallery