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Difference between revisions of "Orbital Defence System"

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{|class=infobox width=245px align=right
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{{TechInfoboxInfrastructure|
|colspan=2 align=center style="color:#FFFFFF;background:#021D2E"|'''Orbital Defence System'''
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Image=Orbit_Defense_Level_1.png|
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PrevTech=[[Military Base Automation]]|
|colspan=2 align=center|[[File:Orbit_Defense_Level_1.png|thumb|270px|center]]
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Difficulty=450|
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Unlocks=[[Orbit Defense System]] Tier 1|
|colspan=2 align=center style="color:#FFFFFF;background:#021D2E"|Planetary Infrastructure
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NextTech=[[Orbital Security]]|
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}}
|colspan=2 align=center|[[Technologies|'''Technology''']]
 
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|'''Prerequisite:'''||[[Military Base Automation]]
 
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|'''Difficulty:'''||450
 
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|'''Unlocks:'''||[[Orbit Defense System]] Tier 1
 
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|'''Required By:'''||[[Orbital Security]]
 
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''This article is about the technology which provides Tier 1 orbital defences. For an overview of these structures, see [[Orbit Defense System]].''
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{{Hatnote|This article is about the technology which provides Tier 1 orbital defences. For an overview of these structures, see [[Orbit Defense System]].}}
  
 
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Revision as of 19:17, 18 May 2019

Orbital Defence System
Orbit Defense Level 1.png
Infrastructure Technology
Available To: All Major Factions
Prerequisite: Military Base Automation
Difficulty: 450
Unlocks: Orbit Defense System Tier 1
Required By: Orbital Security


This article is about the technology which provides Tier 1 orbital defences. For an overview of these structures, see Orbit Defense System.

Overview

Orbital Defence System is a critical defensive technology, and players should aim to unlock it as soon as they reasonably can. Researching it unlocks Tier 1 Orbit Defense System structures - guns capable of attacking enemy ships and fleets in their planet's orbit.

These have two general effects; direct fire against enemy fleets in the orbit of the planet they are constructed on (1000 damage per shot every 20 minutes), and destroying 25% of all troops that land as part of a raiding or invasion attempt, regardless of cool-down.

Multiple guns do not stack for anti-invasion purposes (only the effect of the best one is used), but they do stack for direct fire damage. However, a skilled opponent will bait their fire with a cheap Scout before any major attack, then move in while the weapon(s) are on cool-down. With all this in mind, players should definitely build one of these structures on each planet they control, but multiple Defense Systems are not worth the investment.

Gallery