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Difference between revisions of "Next Generation of Force Spawner"

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PrevTech=[[Decentralization]]|
 
PrevTech=[[Decentralization]]|
 
Difficulty=150|
 
Difficulty=150|
Unlocks=Tier 2 [[Military Base|Military Bases]]|
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Unlocks=Tier 2 [[Military Base|Force Spawner]]|
 
NextTech=[[Orbital Defence System]], [[Tactical Prediction Unit]]|
 
NextTech=[[Orbital Defence System]], [[Tactical Prediction Unit]]|
 
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==Overview==
 
==Overview==
  
This Technology unlocks the Tier 2 upgrade to the [[Military Base]] defensive structure, which can be used to make existing Bases more efficient by supporting more troops (+200 soldiers) with the same power and personnel costs. It is also a prerequisite to another critical defensive technology, namely the [[Orbital Defence System]] tech, making this one a must-unlock relatively early on.
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This Technology unlocks the Tier 2 upgrade to the [[Military Base|Force Spawner]] defensive structure, which can be used to make existing Spawners more efficient by supporting more troops (+200 soldiers) with the same power and personnel costs. Tier 2 Spawners also train troops twice as quickly, yielding 50 soldiers per hour. It is also a prerequisite to another critical defensive technology, namely the [[Orbital Defence System]] tech, making this one a must-unlock relatively early on.
  
While upgrading, a Military Base will '''not''' contribute any troops to the planet's defence. The contribution is restored immediately upon completion of the upgrade.
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While upgrading, a Force Spawner will '''not''' contribute any troops to the planet's defence. The contribution is restored immediately upon completion of the upgrade.
  
 
==Gallery==
 
==Gallery==
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[[Category:Technologies]]
 
[[Category:Technologies]]
[[Category:Technologies - Planetary Infrastructure]]
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[[Category:Technologies - Infrastructure]]
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[[Category:Need images]]
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[[Category:Need verifying]]

Revision as of 12:15, 24 August 2019

Next Generation of Force Spawner
Military Base Research 1.png
Infrastructure Technology
Available To: Syntis only
Prerequisite: Decentralization
Difficulty: 150
Unlocks: Tier 2 Force Spawner
Required By: Orbital Defence System, Tactical Prediction Unit


For the version of this technology available to organic Major Factions, see Military Base Automation.

Overview

This Technology unlocks the Tier 2 upgrade to the Force Spawner defensive structure, which can be used to make existing Spawners more efficient by supporting more troops (+200 soldiers) with the same power and personnel costs. Tier 2 Spawners also train troops twice as quickly, yielding 50 soldiers per hour. It is also a prerequisite to another critical defensive technology, namely the Orbital Defence System tech, making this one a must-unlock relatively early on.

While upgrading, a Force Spawner will not contribute any troops to the planet's defence. The contribution is restored immediately upon completion of the upgrade.

Gallery