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Difference between revisions of "Newbie Protected Zone"

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(Created page with "Category:Newbie_Protection")
 
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* The newbie protected zone is a temporary [[:Category:Newbie_Protection|newbie protection]]
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* It was added for [[Galaxies|the new 10x galaxy]] only but will probably be included in future galaxies
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* It's in place for each player starting a new game and covers a wide area around their start position
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* 3 very fast and powerful NPC guard fleets aggressively patrol and defend it - any non-friendly fleet entering will be attacked
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* Newbie protected zones aren't granted to players joining with a [[Spawn_Code|spawn code]]
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<b>See also:</b> [[Home_Planet_Protection|Home Planet Protection]], [[Galaxies|Galaxies]]
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__TOC__
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[[File:Skirmish_New_Pirate_Guard_2.jpg|800px]]
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The image above shows a home system for a new player in the middle, the perimeter that marks the edge of the newbie protected zone and an NPC guard fleet in pursuit of a non-friendly fleet that has entered.
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== How it works ==
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* 3 NPC guard fleets patrol and defend the zone
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* Any non-friendly (no treaty, not in the same [[Help:Alliances|alliance]]) player fleets are automatically pursued and attacked (pirate fleets are ignored)
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* The guard fleets are very fast and powerful, but if a guard fleet is destroyed a replacement guard fleet will spawn
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* Once the player's newbie protection period ends the newbie protected zone and guard fleets will vanish
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* If a non-friendly fleet does manage to reach the home planet [[Home_Planet_Protection|there is an additional layer of protection]]
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=== Visibility ===
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* Newbie protected zones are visible from the star map
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* Your own newbie protected zone is white/blue and other player's are red
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* Hovering the border of a newbie protected zone will reveal the protected player's name (you can contact them with a [[Private_Messaging|private message]])
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=== Duration ===
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How long the newbie protected zone and NPC guard fleets last depends on [[Galaxies|the galaxy]]:
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* 1x speed galaxies: N/A
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* 10x speed galaxies: 5 days
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<b>Note</b>: newbie protected zones were added for the new 10x galaxy only, but will likely be included to some degree in all future galaxies.
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=== Spawn codes ===
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* Players that join a galaxy with a [[Spawn_Code|spawn code]] do not get their own newbie protected zone
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* This is to prevent spawn codes from being used to tactically deploy a newbie protected zone over an enemy's territory and have the NPC guard fleets attack them!
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* When a spawn code is used a treaty is automatically formed between the player that generated the spawn code and the player that used it. So if the inviting player still has a newbie protected zone covering the spawn code planet, the player spawning onto that planet will be ignored by the guard fleets and will also benefit from their protection to a degree
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<b>See also:</b> [[Home_Planet_Protection|Home Planet Protection]], [[Galaxies|Galaxies]]
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[[Category:Newbie_Protection]]
 
[[Category:Newbie_Protection]]

Revision as of 11:13, 25 June 2020

  • The newbie protected zone is a temporary newbie protection
  • It was added for the new 10x galaxy only but will probably be included in future galaxies
  • It's in place for each player starting a new game and covers a wide area around their start position
  • 3 very fast and powerful NPC guard fleets aggressively patrol and defend it - any non-friendly fleet entering will be attacked
  • Newbie protected zones aren't granted to players joining with a spawn code

See also: Home Planet Protection, Galaxies


Skirmish New Pirate Guard 2.jpg

The image above shows a home system for a new player in the middle, the perimeter that marks the edge of the newbie protected zone and an NPC guard fleet in pursuit of a non-friendly fleet that has entered.

How it works

  • 3 NPC guard fleets patrol and defend the zone
  • Any non-friendly (no treaty, not in the same alliance) player fleets are automatically pursued and attacked (pirate fleets are ignored)
  • The guard fleets are very fast and powerful, but if a guard fleet is destroyed a replacement guard fleet will spawn
  • Once the player's newbie protection period ends the newbie protected zone and guard fleets will vanish
  • If a non-friendly fleet does manage to reach the home planet there is an additional layer of protection

Visibility

  • Newbie protected zones are visible from the star map
  • Your own newbie protected zone is white/blue and other player's are red
  • Hovering the border of a newbie protected zone will reveal the protected player's name (you can contact them with a private message)

Duration

How long the newbie protected zone and NPC guard fleets last depends on the galaxy:

  • 1x speed galaxies: N/A
  • 10x speed galaxies: 5 days

Note: newbie protected zones were added for the new 10x galaxy only, but will likely be included to some degree in all future galaxies.

Spawn codes

  • Players that join a galaxy with a spawn code do not get their own newbie protected zone
  • This is to prevent spawn codes from being used to tactically deploy a newbie protected zone over an enemy's territory and have the NPC guard fleets attack them!
  • When a spawn code is used a treaty is automatically formed between the player that generated the spawn code and the player that used it. So if the inviting player still has a newbie protected zone covering the spawn code planet, the player spawning onto that planet will be ignored by the guard fleets and will also benefit from their protection to a degree

See also: Home Planet Protection, Galaxies

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