Difference between revisions of "Newbie Protected Zone"
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+ | * The newbie protected zone is a temporary [[:Category:Newbie_Protection|newbie protection]] | ||
+ | * It was added for the new [[Galaxies|Awaken the Dark galaxy]] only but will probably be included in future galaxies | ||
+ | * It's in place for each player starting a new game and covers a wide area around their start position | ||
+ | * 3 very fast and powerful NPC guard fleets aggressively patrol and defend it - any non-friendly fleet entering will be attacked | ||
+ | * Newbie protected zones aren't granted to players joining with a [[Spawn_Code|spawn code]] | ||
+ | |||
+ | <b>See also:</b> [[Home_Planet_Protection|Home Planet Protection]], [[Galaxies|Galaxies]] | ||
+ | |||
+ | |||
+ | __TOC__ | ||
+ | |||
+ | |||
+ | [[File:Skirmish_New_Pirate_Guard_2.jpg|800px]] | ||
+ | |||
+ | The image above shows a home system for a new player in the middle, the perimeter that marks the edge of the newbie protected zone and an NPC guard fleet in pursuit of a non-friendly fleet that has entered. | ||
+ | |||
+ | == How it works == | ||
+ | |||
+ | * 3 NPC guard fleets patrol and defend the zone | ||
+ | * Any non-friendly (no [[Treaties|treaty]], not in the same [[Help:Alliances|alliance]]) player fleets are automatically pursued and attacked (pirate fleets are ignored) | ||
+ | * The guard fleets are very fast and powerful, but if a guard fleet is destroyed a replacement guard fleet will spawn | ||
+ | * Once the player's newbie protection period ends the newbie protected zone and guard fleets will vanish | ||
+ | * If a non-friendly fleet does manage to reach the home planet [[Home_Planet_Protection|there is an additional layer of protection]] | ||
+ | |||
+ | === Visibility === | ||
+ | |||
+ | * Newbie protected zones are visible from the star map | ||
+ | * Your own newbie protected zone is white/blue and other player's are red | ||
+ | * Hovering the border of a newbie protected zone will reveal the protected player's name (you can contact them with a [[Private_Messaging|private message]]) | ||
+ | |||
+ | === Newbie protection period === | ||
+ | |||
+ | The newbie protected zone and NPC guard fleets last as long as the newbie protection period for [[Galaxies|that galaxy]]: | ||
+ | |||
+ | * 1x speed galaxies: N/A | ||
+ | * 10x speed galaxies: 5 days | ||
+ | |||
+ | <b>Note</b>: newbie protected zones were added for the new 10x galaxy only, but will likely be included to some degree in all future galaxies. | ||
+ | |||
+ | === Spawn codes === | ||
+ | |||
+ | * Players that spawn in with a [[Spawn_Code|spawn code]] will not get their own protected zone. But if the friend that invited them still has a protected zone and they spawn within it they will also be protected in that zone because of their treaty with each other | ||
+ | * This is to prevent spawn codes from being used to tactically deploy a newbie protected zone over an enemy's territory and have the NPC guard fleets attack them! | ||
+ | |||
[[Category:Newbie_Protection]] | [[Category:Newbie_Protection]] |
Latest revision as of 09:41, 27 June 2020
- The newbie protected zone is a temporary newbie protection
- It was added for the new Awaken the Dark galaxy only but will probably be included in future galaxies
- It's in place for each player starting a new game and covers a wide area around their start position
- 3 very fast and powerful NPC guard fleets aggressively patrol and defend it - any non-friendly fleet entering will be attacked
- Newbie protected zones aren't granted to players joining with a spawn code
See also: Home Planet Protection, Galaxies
The image above shows a home system for a new player in the middle, the perimeter that marks the edge of the newbie protected zone and an NPC guard fleet in pursuit of a non-friendly fleet that has entered.
How it works
- 3 NPC guard fleets patrol and defend the zone
- Any non-friendly (no treaty, not in the same alliance) player fleets are automatically pursued and attacked (pirate fleets are ignored)
- The guard fleets are very fast and powerful, but if a guard fleet is destroyed a replacement guard fleet will spawn
- Once the player's newbie protection period ends the newbie protected zone and guard fleets will vanish
- If a non-friendly fleet does manage to reach the home planet there is an additional layer of protection
Visibility
- Newbie protected zones are visible from the star map
- Your own newbie protected zone is white/blue and other player's are red
- Hovering the border of a newbie protected zone will reveal the protected player's name (you can contact them with a private message)
Newbie protection period
The newbie protected zone and NPC guard fleets last as long as the newbie protection period for that galaxy:
- 1x speed galaxies: N/A
- 10x speed galaxies: 5 days
Note: newbie protected zones were added for the new 10x galaxy only, but will likely be included to some degree in all future galaxies.
Spawn codes
- Players that spawn in with a spawn code will not get their own protected zone. But if the friend that invited them still has a protected zone and they spawn within it they will also be protected in that zone because of their treaty with each other
- This is to prevent spawn codes from being used to tactically deploy a newbie protected zone over an enemy's territory and have the NPC guard fleets attack them!