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== Types of mines ==
 
== Types of mines ==
  
=== Small mines ===
+
=== Beron mines ===
  
 
<table class="wikitable">
 
<table class="wikitable">
 
<tr>
 
<tr>
     <th><b>Small Beron Mine</b></th>
+
     <td>&nbsp;</td>
    <th><b>Small Farsu Mine</b></th>
+
     <td>[[File:Beron_Mine_1.png|250px]]</td>
     <th><b>Small Limbalt Mine</b></th>
+
     <td>[[File:Beron_Mine_2.png|250px]]</td>
     <th><b>Small Ziryl Mine</b></th>
+
     <td>[[File:Beron_Mine_3.png|250px]]</td>
     <th><b>Small Olzine Mine</b></th>
 
 
</tr>
 
</tr>
 
<tr>
 
<tr>
     <td>[[File:Beron_Mine_1.png|180px]]</td>
+
     <td><b>Level</b></td>
     <td>[[File:Farsu_Mine_1.png|180px]]</td>
+
    <td><b>1</b></td>
     <td>[[File:Limbalt_Mine_1.png|180px]]</td>
+
    <td><b>2</b></td>
     <td>[[File:Ziryl_Mine_1.png|180px]]</td>
+
    <td><b>3</b></td>
     <td>[[File:Olzine_Mine_1.png|180px]]</td>
+
</tr>
 +
<tr>
 +
    <td><b>Upgradable</b></td>
 +
    <td class="upgrade-y">Yes</td>
 +
    <td class="upgrade-y">Yes</td>
 +
    <td class="upgrade-n">No</td>
 +
</tr>
 +
<tr>
 +
    <td><b>Research to unlock</b></td>
 +
     <td><i>None</i></td>
 +
     <td>[[File:Beron lvl 2.png|60px]] Minimization of Beron Smelting</td>
 +
     <td>[[File:Beron Deep Mining.png|60px]] Beron Deep Mining</td>
 +
</tr>
 +
<tr>
 +
     <td colspan="4" class="wt-intable-title"><b>Civilization specific names</b></td>
 
</tr>
 
</tr>
</table>
 
 
To be able to construct small mines (small beron and farsu mines are available to begin with) the following technologies need to be researched:
 
 
* <b>Industrial Use of Limbalt</b> (Small Limbalt Mines)
 
* <b>Ziryl-90 Fusion</b> (Small Ziryl Mines)
 
* <b>Olzine Extraction</b> (Small Olzine Mines)
 
 
=== Standard mines ===
 
 
<table class="wikitable">
 
 
<tr>
 
<tr>
     <th><b>Beron Mine</b></th>
+
     <td><b>Mankind</b></td>
     <th><b>Farsu Mine</b></th>
+
     <td>Small Beron Mine</td>
     <th><b>Limbalt Mine</b></th>
+
     <td>Beron Mine</td>
     <th><b>Ziryl Mine</b></th>
+
     <td>Deep Beron Mine</td>
    <th><b>Olzine Mine</b></th>
 
 
</tr>
 
</tr>
 
<tr>
 
<tr>
     <td>[[File:Beron_Mine_2.png|180px]]</td>
+
     <td><b>People's Realm</b></td>
    <td>[[File:Farsu_Mine_2.png|180px]]</td>
+
     <td>Small Beron Mine</td>
     <td>[[File:Limbalt_Mine_2.png|180px]]</td>
+
     <td>Beron Mine</td>
     <td>[[File:Ziryl_Mine_2.png|180px]]</td>
+
     <td>Deep Beron Mine</td>
     <td>[[File:Olzine_Mine_2.png|180px]]</td>
 
 
</tr>
 
</tr>
</table>
 
 
Standard mines are the first type of mine that can be accessed/researched for each [[Natural_Resources|natural resource]]. The rate at which they mine depends on the [[Mining#Density|density of the deposit]]. A standard mine cannot produce if a deposit is empty, however, it can be [[#Upgrading_to_deep_mines|upgraded to a deep mine]] which can.
 
 
[[Natural_Resources#Beron|Beron]] and [[Natural_Resources#Farsu|farsu]] standard mines are available at the start of a game and do not need to be researched. To be able to construct limbalt, ziryl and olzine mines, the following technologies need to be researched:
 
 
* <b>Limbalt smelting</b> (Limbalt Mines)
 
* <b>Ziryl-90 fusion</b> (Ziryl Mines)
 
* <b>Olzine extraction</b> (Olzine Mines)
 
 
=== Deep mines ===
 
 
<table class="wikitable">
 
 
<tr>
 
<tr>
     <th><b>Deep Beron Mine</b></th>
+
     <td><b>Ripchee</b></td>
     <th><b>Deep Farsu Mine</b></th>
+
     <td>Small Beron Pit</td>
     <th><b>Deep Limbalt Mine</b></th>
+
     <td>Beron Pit</td>
     <th><b>Deep Ziryl Mine</b></th>
+
     <td>Deep Beron Pit</td>
    <th><b>Deep Olzine Mine</b></th>
 
 
</tr>
 
</tr>
 
<tr>
 
<tr>
     <td>[[File:Beron_Mine_3.png|180px]]</td>
+
     <td><b>Syntis</b></td>
    <td>[[File:Farsu_Mine_3.png|180px]]</td>
+
     <td>TB02S - Beron Operator</td>
     <td>[[File:Limbalt_Mine_3.png|180px]]</td>
+
     <td>TB02 - Beron Operator</td>
     <td>[[File:Ziryl_Mine_3.png|180px]]</td>
+
     <td>TB02D - Beron Operator</td>
     <td>[[File:Olzine_Mine_3.png|180px]]</td>
 
 
</tr>
 
</tr>
 
</table>
 
</table>
 
Deep mines can be used to mine indefinitely once the deposit accessible to standard mining has been exhausted (at a flat rate of 2.16 resource units per hour). Deep mines can only be constructed by [[#Upgrading_to_deep_mines|upgrading existing standard mines]].
 
 
If there is an accessible resource deposit, deep mines perform like standard mines (a maximum production rate of 10.08 resource units per hour depending on the [[Mining#Density|density]]).
 
 
To be able to construct deep mines, the relevant deep mining technology for that resource needs to be researched e.g. <b>Beron deep mining</b> for beron, <b>Farsu deep mining</b> for farsu, etc.
 
 
==== Upgrading to deep mines ====
 
 
Standard mines can be upgraded to deep mines once the relevant deep mining technology has been researched.
 
 
[[File:Standard_Mine_Options.jpg]]
 
 
The above image on the left shows that two standard beron mines have been constructed (for a Syntis civilization). Clicking the icon opens the menu options shown on the right. The upgrade option is only available because deep mining research for beron has been completed and this is a standard mine (small and deep mines can’t be upgraded at the moment). The dismantle option is available for most constructed buildings (dismantling takes time, but returns 80% of the original resources used in the building’s construction).
 
 
[[File:Standard_Mine_Upgrade.jpg]]
 
 
This image shows the upgrade screen. There are two standard beron mines (left) and zero deep mines built (right) on this colony. Both mines could be upgraded with the same command, or if there aren’t enough colony resources, one could be upgraded now and the other later. Once an upgrade has been ordered, the mine will remain offline until the upgrade has been completed.
 
 
== Stats ==
 
 
The below tables show the performance and cost for each mine that a civilization could access (at the moment performance and costs of mines are the same for all civs).
 
 
=== Mankind ===
 
<datatable>https://spreadsheets.google.com/tq?tqx=out:csv&tq=SELECT%20C%2CD%2CE%2CF%2CG%2CH%2CI%2CJ%2CK%2CL%2CM%20WHERE%20A%20%3D%20%22Mankind%22%20ORDER%20BY%20N%20ASC&key=14LpwRmdZmEsZbpVjklQ-UngibUfn_3DhexaSIqM648w&gid=1580991771</datatable>
 
<i>See [[#Definitions|definitions]] below for more info about table fields</i>
 
 
=== People's Realm ===
 
<datatable>https://spreadsheets.google.com/tq?tqx=out:csv&tq=SELECT%20C%2CD%2CE%2CF%2CG%2CH%2CI%2CJ%2CK%2CL%2CM%20WHERE%20A%20%3D%20%22People%27s%20Realm%22%20ORDER%20BY%20N%20ASC&key=14LpwRmdZmEsZbpVjklQ-UngibUfn_3DhexaSIqM648w&gid=1580991771</datatable>
 
<i>See [[#Definitions|definitions]] below for more info about table fields</i>
 
 
=== Ripchee ===
 
<datatable>https://spreadsheets.google.com/tq?tqx=out:csv&tq=SELECT%20C%2CD%2CE%2CF%2CG%2CH%2CI%2CJ%2CK%2CL%2CM%20WHERE%20A%20%3D%20%22Ripchee%22%20ORDER%20BY%20N%20ASC&key=14LpwRmdZmEsZbpVjklQ-UngibUfn_3DhexaSIqM648w&gid=1580991771</datatable>
 
<i>See [[#Definitions|definitions]] below for more info about table fields</i>
 
 
=== Syntis ===
 
<datatable>https://spreadsheets.google.com/tq?tqx=out:csv&tq=SELECT%20C%2CD%2CE%2CF%2CG%2CH%2CI%2CJ%2CK%2CL%2CM%20WHERE%20A%20%3D%20%22Syntis%22%20ORDER%20BY%20N%20ASC&key=14LpwRmdZmEsZbpVjklQ-UngibUfn_3DhexaSIqM648w&gid=1580991771</datatable>
 
 
=== Definitions ===
 
 
* <b>Level</b>: the tech-level of the mine
 
* <b>Upgrade</b>: whether the mine can be upgraded to another mine
 
* <b>Mining</b>: yield rate per hour for standard mining
 
* <b>Deep mining</b>: yield rate per hour for deep mining (applicable to deep mines)
 
* <b>Personnel</b>: number of colonists required to operate (contributes to employment)
 
* <b>Desirability</b>: effect on colony happiness
 
* <b>PC (Power Consumption MWt)</b>: amount of colony power required
 
* <b>Be (Beron)</b>: cost in beron
 
* <b>Credits</b>: cost in credits
 
* <b>Build</b>: build time in seconds
 
 
 
[[Category:Planets and Colonies]]
 
[[Category:Structures]]
 
[[Category:Resources]]
 

Revision as of 12:48, 19 December 2018

Mining is the primary method for collecting the five natural resources: beron, farsu, limbalt, ziryl and olzine.

  • Player's start the game with the ability to construct small beron and farsu mines only, and must research relevant technologies to unlock other types of mines.
  • Mines are undesirable structures. Each mine constructed on a colony contributes negatively towards colony happiness (for civilizations affected by happiness). To offset their negative affect, other structures that contribute positively to colony happiness should be constructed e.g. entertainment centers.


Resource deposits

The type of mine that can be used to extract resources from a planet will depend on the planet's resource deposits:

  • Small and standard mines are used when there is an accessible resource deposit (indicated by a size larger than 0 and a density of either POOR, MEDIUM, or RICH, e.g. 16,675 RICH)
  • When there is no accessible resource deposit (indicated by a 0 and DEEP), only deep mines can be used to extract resources

Density

The speed at which small and standard mines produce, depends on the density of the deposit (POOR, MEDIUM, or RICH). If the density is POOR, it could take three or more mines to achieve the same production rate per hour than a single mine could produce if the density was RICH.

Deep mines produce at a fixed rate of around 2 units per hour (any previous deposit and its density has no effect on deep mining).

Example

Planet Resources.jpg

The image to the right shows the resource deposits for an example planet:

  • Small and standard mines can be used to extract the accessible resource deposits of beron (16,675 RICH) and limbalt (7,849 POOR). One beron mine will produce more beron per hour than one limbalt mine due to the differences in density (RICH and POOR).
  • Deep mines can be used to produce farsu, limbalt, or ziryl as there are no deposits of these resources (0 DEEP).
  • If the current beron and limbalt deposits were mined empty, beron and limbalt could continue to be produced by upgrading standard mines to deep mines.

Colony activity

Colony Resources Mining Rate.jpg

The image to the right shows the colony stockpile levels for each of the natural resources, along with the current rate at which they are being mined (as well as mining, these stockpiles can be affected by existing surface resources when the planet was colonized, or orbiting ships transferring resources to or from the colony).

Mining rate

While a resource is being actively mined, the mining rate per hour is shown as a small green number (in this image, beron is being mined at 30 units per hour, farsu and limbalt at 4 units per hour, while neither ziryl or olzine are being mined).

Hovering any of the resource rows will show a breakdown of the mines contributing to the mining rate.

Paused activity

At times, the mining rate could show as 0 per hour despite there being a resource deposit remaining, or deep mines constructed. Mining activity can be halted in the event of certain situations that affect the colony e.g. loss of power, rioting due to unhappiness, etc. A red warning triangle will be visible over the colony population or colony power supply icons during such an event, and a notification about the situation on the planet should also be received.

Types of mines

Beron mines

  Beron Mine 1.png Beron Mine 2.png Beron Mine 3.png
Level 1 2 3
Upgradable Yes Yes No
Research to unlock None Beron lvl 2.png Minimization of Beron Smelting Beron Deep Mining.png Beron Deep Mining
Civilization specific names
Mankind Small Beron Mine Beron Mine Deep Beron Mine
People's Realm Small Beron Mine Beron Mine Deep Beron Mine
Ripchee Small Beron Pit Beron Pit Deep Beron Pit
Syntis TB02S - Beron Operator TB02 - Beron Operator TB02D - Beron Operator