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Latest revision as of 18:38, 26 March 2020

Minelayers are a class of ship module used for sowing minefields.

  • Minelayers are only compatible with Tier 2 Frigate hulls and the Syntis T12 Corvette, using their special Minelayer slot.
  • Minelayers require a supply of onboard ammunition to activate, and will not function without it.
  • Only the flagship of a fleet may use its Minelayer; having multiple Minelayers in a fleet will not decrease the deployment time or increase the minefield's damage.
  • Minefields must be unlocked through the relevant research. Higher-tier Minelayers deploy more powerful Minefields in a shorter time.
  • Fleets deploying mines must remain stationary for the duration of the deployment. If the deploying fleet is attacked and survives, the minefield-laying process must be manually re-activated.

Stats

ImageNameLevelResearchSizePCDeployTime (H)Lifespan (D)Radius (LY)OrdnanceMax DamageFaCredits
Medium Minelayer1M0873900509001,000
Power Minelayer2M04721,8002001,8005,000
Power Minelayer3M04723,6001,0002,70010,000

Definitions

  • Name: The module's name.
  • Level: The module's tech-level.
  • Research: The technology that must be researched to unlock this module for use.
  • Size: Small, Medium or Large.
  • Ordnance: Onboard ordnance consumed/required for minefield deployment.
  • Deploy Time: Time needed to deploy a minefield, in hours.
  • Lifespan: Lifepsan of a minefield until it decays to 0% density and disappears, in days.
  • Radius: Radius that the minefield will cover from the deploy point, in light years.
  • Max Damage: The maximum random damage that a ship passing through will take.
  • Fa: Module cost in farsu (added to ship total build cost).
  • Credits: Module cost in credits (added to ship total build cost).