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Difference between revisions of "Mine Warfare"

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* <b>Credits</b>: cost in credits (added to ship total credit cost)
 
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=== Mine detectors ===
 
=== Mine detectors ===

Revision as of 10:16, 4 January 2019

Mine warfare technology is available to all civilizations through research (but not compatible with every hull).

Mine laying and detecting modules can be fitted to ships for the deploying of a player's own minefields and to see those laid by an enemy (access to mine detecting is available earlier than minelaying). Player's ships and fleets are unaffected when passing through their own minefields.

Minefield expiration

Initially, a minefield starts out with 100% density. Over time, this density reduces as mines begin to fail. To replenish a minefield, you will need to re-lay in the same position. At the moment, a minefield will completely diminish around 48 hours. Future versions will offer additional minefield types/properties.

Laying a minefield

To be able to lay a minefield you need to:

  • Research Mine Warfare Frigates (which unlocks that civilization's minelaying compatible hulls and the minelaying module)
  • Build a minelaying capable ship equipped with a minelayer module and an ordnance supply
  • Lay your minefield!


Minefield Laying.jpg

The button to lay a minefield is on the fleet controls (the highest on the left). Only a small icon can be seen when this close to the minefield (not the minefield itself).


Minefield Zone.jpg

The minefield's coverage can be viewed from further away. Hovering the minefield will reveal a tool-tip showing the current density of the minefield and its strength. Mines aren't static, but in constant movement across the range of the minefield.


Minefield Star Map.jpg

It's possible to see the locations/coverage of minefields from the star map's higher-level perspective.

Detecting mines

To gain access to mine detecting technology, you need to research Medium Weapon Systems. Mine detectors can be fitted to Clipper class hulls only.

A ship equipped with a mine detector module will then be able to see minefields laid by other players (and avoid sending fleets to their doom!).

Access to this technology can come quite early in the technology tree. If another player manages to get close enough to one of your planets to lay a minefield around it, for now you'll have to wait for it to decay.

Sweeping mines

To begin with in Alpha, minesweeping isn't available, but we are working on adding it.

Stats

Minelayers

CivImageNameLevelResearchSizePCDeployTime (H)Lifespan (D)Radius (LY)OrdnanceMax Damage
MankindMedium Minelayer1M0873300100
Syntis Medium Minelayer1 M0873300100
Ripchee Medium Minelayer1 M0873300100
People's Realm Medium Minelayer1 M0873300100
MankindPower Minelayer2M0472900500
Syntis Power Minelayer2 M0472900500
Ripchee Power Minelayer2 M0472900500
People's Realm Power Minelayer2 M0472900500
MankindPower Minelayer3M04721,8001,000
Syntis Power Minelayer3 M04721,8001,000
Ripchee Power Minelayer3 M04721,8001,000
People's Realm Power Minelayer3 M04721,8001,000

Definitions

  • Level: the tech-level
  • Size: Small, Medium or Large
  • PC (Power Consumption MWt): quantity of ship's power that will be consumed
  • DeployTime (H): time in hours needed to deploy a minefield
  • Lifespan (D): time in days until minefield will completely decay (disappear)
  • Radius (LY): the radius in light years the minefield will cover from the deploy point
  • Ordnance: how much ordnance is consumed/required to deploy
  • Max Damage: the maximum random damage that a ship passing through will take
  • Fa (Farsu): cost in farsu (added to ship total farsu cost)
  • Credits: cost in credits (added to ship total credit cost)


Mine detectors

CivImageNameLevelResearchSizePCDuration (H)Radius (LY)Fuel
MankindMine Detector1Mine Detection TechniquesS508?400
Syntis Mine Detector1 S508?400
Ripchee Mine Detector1 S508?400
People's Realm Mine Detector1 S508?400

Definitions

  • Level: the tech-level
  • Size: Small, Medium or Large
  • PC (Power Consumption MWt): quantity of ship's power that will be consumed
  • DeployTime (H): time in hours needed to deploy a minefield
  • Lifespan (D): time in days until minefield will completely decay (disappear)
  • Radius (LY): the radius in light years the minefield will cover from the deploy point
  • Ordnance: how much ordnance is consumed/required to deploy
  • Max Damage: the maximum random damage that a ship passing through will take
  • Fa (Farsu): cost in farsu (added to ship total farsu cost)
  • Credits: cost in credits (added to ship total credit cost)