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Medicinal happiness centers administer medicinal therapy to biological life forms to increase their vitality and boost morale. Construct them to increase the happiness of a biological [[Civilizations|civilization]] on the same colony.
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''For the version of this building available to organic Major Factions, see [[Entertainment Center]].''
  
* A medicinal happiness center is a desirable building unique to the [[Syntis]]
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The '''Medicinal Happiness Center''' is a desirable building unique to the [[Syntis]]. They administer medicinal therapy to biological life forms to increase their vitality and boost morale.
* Constructing undesirable buildings e.g. mines, reduces happiness, so constructing medicinal happiness centers is a way to counter that and increase happiness
 
* As the Syntis themselves are not affected by happiness, medicinal happiness centers are only useful to a Syntis colony when there is a second biological population
 
 
 
See also [[Entertainment Center]]
 
  
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* Construct them to increase the [[Happiness]] of an organic [[Populations|population]] as part of a colony.
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* Constructing undesirable buildings e.g. mines, and levying [[Credits and Taxes|Taxes]] reduces happiness, so constructing medicinal happiness centers is a way to counter that and increase happiness.
 +
* As the Syntis themselves are not affected by happiness, medicinal happiness centers are only useful to a Syntis colony when there is a second biological population.
  
 
__TOC__
 
__TOC__
  
== Medicinal happiness centers ==
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== Medicinal Happiness Centers ==
  
 
<table class="wikitable">
 
<table class="wikitable">
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<tr>
 
<tr>
 
     <td><b>Research to unlock</b></td>
 
     <td><b>Research to unlock</b></td>
     <td>[[File:Medicinal_Happiness_Centers.png|70px]] Medicinal Happiness Centers</td>
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     <td>[[File:Medicinal_Happiness_Centers.png|70px]] [[Medicinal Happiness Centers]]</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
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* <b>Build</b>: build time in seconds
 
* <b>Build</b>: build time in seconds
  
[[Category:Planets and Colonies]]
 
 
[[Category:Structures]]
 
[[Category:Structures]]
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[[Category:Structures - General]]
 
[[Category:Syntis]]
 
[[Category:Syntis]]

Latest revision as of 21:59, 6 September 2019

For the version of this building available to organic Major Factions, see Entertainment Center.

The Medicinal Happiness Center is a desirable building unique to the Syntis. They administer medicinal therapy to biological life forms to increase their vitality and boost morale.

  • Construct them to increase the Happiness of an organic population as part of a colony.
  • Constructing undesirable buildings e.g. mines, and levying Taxes reduces happiness, so constructing medicinal happiness centers is a way to counter that and increase happiness.
  • As the Syntis themselves are not affected by happiness, medicinal happiness centers are only useful to a Syntis colony when there is a second biological population.

Medicinal Happiness Centers

  Medicinal Happiness Center.png
Level 1
Upgradable No
Research to unlock Medicinal Happiness Centers.png Medicinal Happiness Centers

Research

Level 1 medicinal happiness centers can be researched by Syntis players only (see 'Research to unlock' in the table above).

Constructing and upgrading

  • Only level 1 medicinal happiness centers can be constructed (there are no upgrades available yet).

Stats

CivNameLevelUpgradePersonnelDesirabilityPCBeCreditsBuild
SyntisTB14 - Medicinal Happiness Center1-3,00010201,0001,000600

Definitions

  • Level: the tech-level
  • Upgrade: whether the medicinal happiness center can be upgraded
  • Personnel: number of colonists required to operate (contributes to employment)
  • Desirability: effect on colony happiness
  • PC (Power Consumption MWt): amount of colony power required
  • Be (Beron): cost in beron
  • Credits: cost in credits
  • Build: build time in seconds