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Difference between revisions of "Medicinal Happiness Center"

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''For the version of this building available to organic Major Factions, see [[Entertainment Center]].''
 
''For the version of this building available to organic Major Factions, see [[Entertainment Center]].''
  
Medicinal happiness centers administer medicinal therapy to biological life forms to increase their vitality and boost morale. Construct them to increase the happiness of a biological [[Civilizations|civilization]] on the same colony.
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Medicinal happiness centers administer medicinal therapy to biological life forms to increase their vitality and boost morale. Construct them to increase the happiness of an organic [[Populations|population]] as part of a colony.
  
 
* A medicinal happiness center is a desirable building unique to the [[Syntis]]
 
* A medicinal happiness center is a desirable building unique to the [[Syntis]]

Revision as of 20:32, 25 August 2019

For the version of this building available to organic Major Factions, see Entertainment Center.

Medicinal happiness centers administer medicinal therapy to biological life forms to increase their vitality and boost morale. Construct them to increase the happiness of an organic population as part of a colony.

  • A medicinal happiness center is a desirable building unique to the Syntis
  • Constructing undesirable buildings e.g. mines, reduces happiness, so constructing medicinal happiness centers is a way to counter that and increase happiness
  • As the Syntis themselves are not affected by happiness, medicinal happiness centers are only useful to a Syntis colony when there is a second biological population

Medicinal happiness centers

  Medicinal Happiness Center.png
Level 1
Upgradable No
Research to unlock Medicinal Happiness Centers.png Medicinal Happiness Centers

Research

Level 1 medicinal happiness centers can be researched by Syntis players only (see 'Research to unlock' in the table above).

Constructing and upgrading

  • Only level 1 medicinal happiness centers can be constructed (there are no upgrades available yet).

Stats

CivNameLevelUpgradePersonnelDesirabilityPCBeCreditsBuild
SyntisTB14 - Medicinal Happiness Center1-3,00010201,0001,000600

Definitions

  • Level: the tech-level
  • Upgrade: whether the medicinal happiness center can be upgraded
  • Personnel: number of colonists required to operate (contributes to employment)
  • Desirability: effect on colony happiness
  • PC (Power Consumption MWt): amount of colony power required
  • Be (Beron): cost in beron
  • Credits: cost in credits
  • Build: build time in seconds