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Difference between revisions of "Medicinal Happiness Center"

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== Stats ==
 
== Stats ==
  
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<datatable>https://spreadsheets.google.com/tq?tqx=out:csv&tq=SELECT%20A%2CB%2CC%2CD%2CE%2CF%2CG%2CH%2CI%2CJ%20ORDER%20BY%20K%20ASC&key=1d61Hrr_FC7kmZ7LBMubBtMRVue2lyIftFZ7MCGfS0A4&gid=618012674</datatable>
  
 
=== Definitions ===
 
=== Definitions ===

Revision as of 10:24, 11 June 2019

COMING IN THE NEXT PATCH - NOT IN THE GAME YET

Medicinal happiness centers administer medicinal therapy to biological life forms to increase their vitality and boost morale. Construct them to increase the happiness of a biological civilization on the same colony.

  • A medicinal happiness center is a desirable building unique to the Syntis
  • Constructing undesirable buildings e.g. mines, reduces happiness, so constructing medicinal happiness centers is a way to counter that and increase happiness
  • As the Syntis themselves are not affected by happiness, medicinal happiness centers are only useful to a Syntis colony when there is a second biological population

See also Entertainment Center


Medicinal happiness centers

  Medicinal Happiness Center.png
Level 1
Upgradable No
Research to unlock Medicinal Happiness Centers.png Medicinal Happiness Centers

Research

Level 1 medicinal happiness centers can be researched by Syntis players only (see 'Research to unlock' in the table above).

Constructing and upgrading

  • Only level 1 medicinal happiness centers can be constructed (there are no upgrades available yet).

Stats

CivNameLevelUpgradePersonnelDesirabilityPCBeCreditsBuild
SyntisTB14 - Medicinal Happiness Center1-3,00010201,0001,000600

Definitions

  • Level: the tech-level
  • Upgrade: whether the medicinal happiness center can be upgraded
  • Personnel: number of colonists required to operate (contributes to employment)
  • Desirability: effect on colony happiness
  • PC (Power Consumption MWt): amount of colony power required
  • Be (Beron): cost in beron
  • Credits: cost in credits
  • Build: build time in seconds