Difference between revisions of "Light Energy Projection I"
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File:Light Energy Projection 1 TEMP.png|Completed Tech Card for Light Energy Projection I. | File:Light Energy Projection 1 TEMP.png|Completed Tech Card for Light Energy Projection I. | ||
+ | File:Power-Cannon-SPC-1.png|The Small Power Cannon SPC-1. | ||
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[[Category:Technologies]] | [[Category:Technologies]] | ||
[[Category:Technologies – Ship Weapons]] | [[Category:Technologies – Ship Weapons]] |
Revision as of 20:35, 25 March 2019
Light Energy Projection I | |
Ship Weapons | |
Technology | |
Prerequisite | None |
Difficulty: | 0.1 |
Unlocks: | Small Power Cannon SPC-1 |
Required By: | Medium Energy Projection I, Light Energy Projection II |
Overview
Light Energy Projection I is one of two starting technologies available at the roots of the Ship Weapons section of the tech tree. It unlocks the Tier 1 Small Power Cannon, an energy weapon compatible with Scout and other beginner hulls.
Compared to the Small Kinetic Cannon, the Power Cannon does more damage and does not consume ammunition, but costs more resources to build upfront, particularly ziryl. Additionally, on ships with several Small weapon hard points, the combined power draw of the cannons may become unsustainable. Low-level Pirates are unshielded, so the Power Cannon may be the preferred choice to take them down quickly.