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Difference between revisions of "Fighter Carriers"

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<datatable>https://spreadsheets.google.com/tq?tqx=out:csv&tq=SELECT%20B%2CC%2CD%2CE%2CF%2CH%2CI%2CJ%2CK%2CL%2CM%2CN%2CO%2CP%2CQ%20WHERE%20G%20%3D%20%22Carrier%22%20ORDER%20BY%20S%20ASC&key=1nBx1SyrCkkXRr1QkCitDO3BJkSHA1Tw0FrPJEnM38N0&gid=192679465</datatable>
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'''Fighter Carriers''' are a type of [[Ship Weapons|ship weapon]] that launch fighter squadrons to attack the enemy during [[Fleet Battles]].
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* Carrier modules must first be unlocked through [[Spacecraft Launching Deck|the relevant research]].
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* Carrier modules can only be fitted to [[Battleship]] and [[Dreadnought]]-class ship hulls, using their Large Weapon hard-points.
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* A fighter squadron will launch, attack, then return, repeatedly for the duration of a fleet battle. They are single-target weapons that deal burst damage once per flight.
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* Carrier modules are powered entirely from the host ship's [[Ship Power]], and do not consume [[Ship Ordnance]], making them similar to [[Energy Weapons]].
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* Fighter attacks bypass [[Shields]], just as [[Ordnance Weapons]] do.
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== Stats ==
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<datatable>https://spreadsheets.google.com/tq?tqx=out:csv&tq=SELECT%20B%2CC%2CD%2CE%2CF%2CH%2CI%2CJ%2CK%2CM%2CO%2CP%2CQ%20WHERE%20G%20%3D%20%22Carrier%22%20ORDER%20BY%20S%20ASC&key=1nBx1SyrCkkXRr1QkCitDO3BJkSHA1Tw0FrPJEnM38N0&gid=192679465</datatable>
  
 
=== Definitions ===
 
=== Definitions ===
  
* <b>Research</b>: the technology that must be researched to unlock this weapon for use
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* '''Name''': The weapon's name.
* <b>Size</b>: <b>S</b>mall, <b>M</b>edium or <b>L</b>arge
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* '''Level''': The weapon's tech-level.
* <b>PC (Power Consumption)</b>: (In MWt required for Energy weapons or Shells per volley for Ballistic)
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* '''Research''': The technology that must be researched to unlock this weapon for use.
* <b>RPM (Rounds per min)</b>: number of rounds that can be fired per minute
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* '''Size''': '''S'''mall, '''M'''edium or '''L'''arge (weapons are only compatible with the correct size of Weapon hard-point).
* <b>DPR (Damage per round)</b>: the damage each round delivers
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* '''PC''': [[Ship Power]] consumption in MWt.
* <b>DPS (Damage per sec)</b>: average damage done per second based on RPM and DPR
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* '''RPM''': Number of '''R'''ounds '''P'''er '''M'''inute that can be fired.
* <b>Splash</b>: splash radius in meters for rockets (all ships within this range are affected as if directly struck themselves - and as with all ordnance weapons, shields are no defense)
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* '''DPR''': '''D'''amage '''P'''er '''R'''ound delivered.
* <b>FT (Flight time)</b>: time to travel from launcher to target
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* '''DPS''': Average '''D'''amage '''P'''er '''S'''econd, based on the weapon's RPM and DPR stats.
* <b>AS (Angular speed)</b>: speed of turret rotation in degrees per second
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* '''FT''': Total fighter '''F'''light '''T'''ime.
* <b>Fa (Farsu)</b>: cost in farsu (added to ship total farsu cost)
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* '''Fa''': Module cost in [[farsu]] (added to ship total build cost).
* <b>Zi (Ziryl)</b>: cost in ziryl (added to ship total ziryl cost)
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* '''Zi''': Module cost in [[ziryl]] (added to ship total build cost).
* <b>Credits</b>: cost in credits (added to ship total credit cost)
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* '''Credits''': Module cost in [[credits]] (added to ship total build cost).
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== Gallery ==
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<gallery>
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File:Fighters_Attacking_1.jpg|A fighter squadron beginning an attack run.
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</gallery>
  
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[[Category:Warfare]]
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[[Category:Ship_Weapons]]
 
[[Category:Ship_Parts]]
 
[[Category:Ship_Parts]]
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[[Category:Pages with Google Sheets]]
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[[Category:Need updated Google Sheet]]

Latest revision as of 11:37, 2 February 2020

Fighter Carriers are a type of ship weapon that launch fighter squadrons to attack the enemy during Fleet Battles.

  • Carrier modules must first be unlocked through the relevant research.
  • Carrier modules can only be fitted to Battleship and Dreadnought-class ship hulls, using their Large Weapon hard-points.
  • A fighter squadron will launch, attack, then return, repeatedly for the duration of a fleet battle. They are single-target weapons that deal burst damage once per flight.
  • Carrier modules are powered entirely from the host ship's Ship Power, and do not consume Ship Ordnance, making them similar to Energy Weapons.
  • Fighter attacks bypass Shields, just as Ordnance Weapons do.

Stats

ImageNameLevelResearchSizePCRPMDPRDPSFTFaZiCredits
Carrier Module6Spacecraft Launching DeckL5001.81,00030302,2005,00030,330
Carrier Module Extended6Extended Spacecraft Launching DeckL5001.82,00060304,4005,00040,320

Definitions

  • Name: The weapon's name.
  • Level: The weapon's tech-level.
  • Research: The technology that must be researched to unlock this weapon for use.
  • Size: Small, Medium or Large (weapons are only compatible with the correct size of Weapon hard-point).
  • PC: Ship Power consumption in MWt.
  • RPM: Number of Rounds Per Minute that can be fired.
  • DPR: Damage Per Round delivered.
  • DPS: Average Damage Per Second, based on the weapon's RPM and DPR stats.
  • FT: Total fighter Flight Time.
  • Fa: Module cost in farsu (added to ship total build cost).
  • Zi: Module cost in ziryl (added to ship total build cost).
  • Credits: Module cost in credits (added to ship total build cost).

Gallery