From Outscape Wiki
Engines are a critical ship component in Outscape, being required by all ships to power movement and onboard systems.
Each ship must have an engine/engines installed to power movement - it is impossible to design and construct a ship without an engine. Engines also provide ships with Ship Power, which certain parts and weapons require to function, e.g. Ship Scanners, Shields, Energy Weapons, etc.
Each civilization starts with a single engine: the Base Warp Engine. Faster and/or more powerful engines can be unlocked by researching the relevant technologies. The maximum speed a fleet can travel is always determined by the slowest engine in the fleet.
Engines can be used to cross interstellar space without fuel (olzine), but provide much greater speeds while using it.
In addition to the default Base Warp Engine, there are five additional engines that each Major Faction can acquire:
|Engine Name||Research Required|
|Base Warp||None (default engine)|
|Improved Warp||Olzine Charged Engine|
|Zero Gravity||Zero Gravity Technology|
|Dark Energy||Dark Energy Charged Engines|
|Hyperspace Energy||Pure Energy Manipulation|
|Scout||Small Gravity Camera|
Most engines are compatible with any hull, with the notable exception of Scout engines, which are exclusive to Scout and Corvette-class hulls. Depending on the size of the hull, there will be a Small, Medium or Large version of an engine available in the ship designer which can be fitted to the hull.
The size of the ship hull determines how many engines it needs. A small hull could require only a single engine, whereas the larger hulls can need over ten. When more than one engine is fitted to a hull, the maximum travel speed does not increase. The resource costs, build time, energy generated and fuel consumption are also unaffected. Instead, fuel consumption is affected by the hull Length, with larger hulls consuming more fuel to travel at Boosted warp than smaller ones. For the very largest ships, such as Battleships and Dreadnoughts, it may be prohibitively expensive to fuel these ships, both in terms of olzine consumed and ship space required for fuel tanks. Many players instead choose to rely on Zero Gravity and Hyperspace engines for such vessels, which have higher Free warp speeds.
How much olzine per light year (LY) a ship's engines require when using Boosted Warp is calculated using the following formula:
Olzine (t/LY) = 27.1 * ((Fuel factor * Hull length)^1.3),
- Fuel factor: A performance factor specific to each engine, detailed in the table below.
- Hull length: The hull's length in metres.
Olzine (t/LY) = 27.1 * ((0.0096 * 45)^1.3) = 9.1 t/LY, giving a range of 43.95 LY on a single Small Fuel Tank (400t).
Olzine (t/LY) = 27.1 * ((0.008 * 788)^1.3) = 296.8 t/LY, giving a range of 9.43 LY on a single Large Fuel Tank (2800t).
Each engine has two speed stats listed: Thruster and Warp.
Thruster speed (also sometimes referred to as impulse speed) is the automatic speed at which a ship will travel while in a star system. It is not possible to travel at Warp speed in-system.
Outside of a star system (and when not in a battle), ships will travel at Warp speed. Each engine has two warp speeds available to it; Free and Boosted warp.
Free warp is the warp speed at which engines can operate without using fuel (olzine). To travel faster than the free warp speed, the engine must have available fuel.
If a fleet has sufficient fuel stored in its Fuel Tanks, Boosted Warp may be engaged. This can be invaluable for moving freight quickly between systems, outrunning an attacker or chasing down an enemy fleet.
If a fleet is already travelling and has sufficient fuel to reach its destination at Boosted Warp from its current position, Boosted Warp can be toggled on and off from the fleet control wheel, by clicking the two-arrow icon on the top-right of the wheel (see image). For a fleet at rest, selecting Boosted Warp will restrict the movement cursor to destinations that can be reached at boosted speed, depending on the fleet's travel range.
Fuel is shared between all ships in a fleet. Hence, one possible tactic to boost a fleet's range is to add dedicated tanker vessels, in order to provide extra fuel for the rest of the fleet to draw upon. This strategy also allows ships with no fuel tanks to move at Boosted Warp speeds.
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|Engine Name||Free Warp||Boosted Warp||Free Warp Speed (LY/hr)||Boosted Warp Speed (LY/hr)||Free Warp Improvement on Warp 1||Boosted Warp Improvement on Warp 1|
- Name: The engine's name.
- Level: The engine's tech-level.
- Size: Small, Medium or Large.
- Thruster: Speed when travelling within a star system (km/s).
- Free warp: Warp speed without using fuel (default).
- Boosted warp: Warp speed when using fuel.
- Energy: Ship Power generated by the engine type, which can be used to power shields, energy weapons, etc.
- Fuel factor: A factor describing how fuel efficient the engines are (the lower this factor is, the better).
- Fa: Module cost in farsu (added to ship total build cost).
- Zi: Module cost in ziryl (added to ship total build cost).
- Credits: Module cost in credits (added to ship total build cost).
- Free Warp Speed (LY/hr): Interstellar speed in light years per hour without using olzine fuel.
- Boosted Warp Speed (LY/hr): Interstellar speed in light years per hour while using olzine fuel.
- Free Warp Improvement on Warp 1: How many times faster than Warp 1 the free warp speed is (e.g. Free Warp 2 is twice as fast as Free Warp 1.)
- Boosted Warp Improvement on Warp 1: How many times faster than Warp 1 the boosted warp speed is (e.g. Boosted Warp 4 is 12 times as fast as Free Warp 1.)
- As Warp Factor 1 is many times faster than the speed of light, it has been speculated that the engines in Outscape may be based on Alcubierre Drive technology. Instead of travelling through space-time in the normal way, a ship using such drives warps the fabric of space-time around it to reach its destination, allowing apparent faster-than-light travel.