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Difference between revisions of "Corruption"

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Corruption is a Mechanic introduced in Alpha phase 3 to moderate uncontrolled colonisation.
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[[File:CorruptionIconRender.jpg|140px|right]]
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{{Quote|As a civilization grows, it becomes harder and harder to control leaders of new colonies. Bribery, theft, fraud and blackmail all become commonplace and difficult to control.|In-Game Description}}
  
Currently it is the subject of hot debate among the Alpha testing community with the apparent majority wholeheartedly recommending its removal or heavy modification. It is likely to change as the game develops so whatch this space for updates.
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__TOC__
  
Essentially after a certain tolerance based on the players race, an unhappiness penalty is assessed against ALL (not just new) worlds owned by that player. This necessitates the building of [[Entertainment Center]]s to compensate.
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Corruption is an in-game mechanic first introduced in Alpha 3 to moderate uncontrolled colonisation.
  
The exact metric how it is calculated has not been formally released by the Developers. However a player was vouchsafed the following message which I quote here.
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==Overview==
  
'''''Currently corruption is 0.5 per each colony after max tolerance number specific for civilization. So, if you have 12 colonies, and your tolerance maximum is 5 (Mankind, Ripchee) you will have corruption from 12-5=7 colonies which will equate 7*0.5 = 3.5. To compensate this corruption you will need to construct 3.5/0.1=35 entertainment centers for each planet, which will cost you 105k inhabitants from each planet + some extra personnel for power stations. From such perspective player who accurately selects planets for colonization can reach empire size of 15-20 (twice higher). Using T3 entertainment centers triples this number.'''''
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In Alpha 2, the Corruption mechanic was not present, meaning players could in theory expand and create massive individual empires. With the introduction of the Corruption mechanic, this is no longer possible. Once a player has colonised a certain number of planets, a Happiness penalty is assessed against all worlds owned by that player. This necessitates the building of [[Entertainment Center|Entertainment Centers]] to compensate.
  
As of this writing, it appears the Developers are aiming at a sweet spot of about 40 Worlds being the theoretical maxima a single player can sustain by use of this mechanic (Subjective opinion please use own judgement to assess this)
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Initially, these effects are minor and can be easily handled, but will increase exponentially as a player's empire grows, to a maximum of '''-10/h at 36 planets''' - the largest empire possible under this new system. Hence, players should think carefully about which planets to colonise, and they may reach a point where taking a new world would cause insurmountable problems in terms of happiness upkeep. Players should also make sure to upgrade their entertainment buildings on each of their worlds as their empire grows.
  
[[Category:Game Terminology‏‎]]
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[[Mankind]] and [[Ripchee]] empires will have Corruption kick in at '''six''' planets taken, while [[The People's Realm]] will have to deal with Corruption at '''seven''' planets. As the [[Syntis]] are unaffected by Happiness, they are also immune to the effects of Corruption. Instead, they have a hard planet cap (visible in the [[Main UI]]), which can be increased by researching the relevant [[Technologies]] available to the Syntis player.
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[[File:CorruptionPlot.PNG|thumb|center|1000px|Data table and plot illustrating the effects of Corruption on Mankind and Ripchee empires, with interpolation.]]

Revision as of 20:30, 10 April 2019

CorruptionIconRender.jpg

As a civilization grows, it becomes harder and harder to control leaders of new colonies. Bribery, theft, fraud and blackmail all become commonplace and difficult to control. In-Game Description


Contents

Corruption is an in-game mechanic first introduced in Alpha 3 to moderate uncontrolled colonisation.

Overview

In Alpha 2, the Corruption mechanic was not present, meaning players could in theory expand and create massive individual empires. With the introduction of the Corruption mechanic, this is no longer possible. Once a player has colonised a certain number of planets, a Happiness penalty is assessed against all worlds owned by that player. This necessitates the building of Entertainment Centers to compensate.

Initially, these effects are minor and can be easily handled, but will increase exponentially as a player's empire grows, to a maximum of -10/h at 36 planets - the largest empire possible under this new system. Hence, players should think carefully about which planets to colonise, and they may reach a point where taking a new world would cause insurmountable problems in terms of happiness upkeep. Players should also make sure to upgrade their entertainment buildings on each of their worlds as their empire grows.

Mankind and Ripchee empires will have Corruption kick in at six planets taken, while The People's Realm will have to deal with Corruption at seven planets. As the Syntis are unaffected by Happiness, they are also immune to the effects of Corruption. Instead, they have a hard planet cap (visible in the Main UI), which can be increased by researching the relevant Technologies available to the Syntis player.

Data table and plot illustrating the effects of Corruption on Mankind and Ripchee empires, with interpolation.