Actions

Cloaking Modules

From Outscape Wiki

Revision as of 15:43, 12 March 2020 by Joe (talk | contribs) (→‎Definitions)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Cloaking Modules are a special class of ship module used to cloak fleets. When the flagship of a fleet activates its Cloaking Module, the entire fleet will become invisible to both Ship and Planetary Scanners. However, such fleets will still be visible to ships using Cloak Detectors.

  • Cloaking Modules are only compatible with Corvette-class hulls.
  • Cloaking Modules require fuel (Olzine) to activate, and will not function without it.
  • Only the flagship of a cloaked fleet needs a Cloaking Module. Having multiple ships with Cloaking Modules does not improve their effectiveness or duration.
  • Cloaking Modules must be unlocked through the relevant research. Higher-tier Cloaking Modules are more fuel-efficient and provide longer-lasting effects.
  • Cloaked fleets may move freely, but engaging in battle always deactivates the cloaking device.

Stats

ImageNameLevelResearchSizePCFuelCloakingTimeFaCredits
Cloaking Module1Radiation-Absorbent WavesS20800121,0002,000
Cloaking Module2Project Under The CloakS251,200272,0006,000
Cloaking Module3Stealth WarsS301,600543,00012,000

Definitions

  • Name: The module's name.
  • Level: The module's tech-level.
  • Research: The technology that must be researched to unlock this module for use.
  • Size: Small, Medium or Large.
  • PC: Ship Power consumption in MWt.
  • Fuel: Olzine required for module activation.
  • Cloaking Time: number of hours the cloaking module will cloak the fleet for once activated.
  • Fa: Module cost in farsu (added to ship total build cost).
  • Credits: Module cost in credits (added to ship total build cost).
We use cookies to optimise your experience on our website. You can change your cookie settings at any time. Otherwise, we'll assume you're OK to continue.