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The Syntis are the necroevoled, conscious descendants of the automatons. The result of generations of self-optimization, learning and development, that went unchecked by their original creators.
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{{Quote | The Syntis are the necroevoled, conscious descendants of the automatons. The result of generations of self-optimization, learning and development, that went unchecked by their original creators.
  
Due to the absence of primitive, ancestral emotions found in many advanced biological species, the Syntis are free of emotional constraints such as happiness, meaning they can tolerate the harshest of conditions. The computational power of their mind gives them the ability to organize a superior level of production and build ships of enviable performance – but it comes at great cost.
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''Due to the absence of primitive, ancestral emotions found in many advanced biological species, the Syntis are free of emotional constraints such as happiness, meaning they can tolerate the harshest of conditions. The computational power of their mind gives them the ability to organize a superior level of production and build ships of enviable performance – but it comes at great cost.|Ingame Description}}
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{| class=infobox width=245px align=right
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|colspan=2 align=center style="background:#DDAA22"|'''Syntis'''
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|colspan=2 align=center|[[File:Syntis.png|thumb|270px|center]]
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|-
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|colspan=2 align=center style="background:#D3D3D3"|Civilization Stats
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|-
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|'''Physical Strength'''||x1.5
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|-
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|'''Optimal Temp:'''||0°C
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|-
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|'''Temp Tolerance:'''||Mid
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|-
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|'''Growth Multiplier:'''||x0.8
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|-
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|'''Land / Water Affinity:'''||Land
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|-
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|'''Max Home Guard:'''||5%
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|-
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|'''Max Unemployment:'''||25%
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|-
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|'''Max Labor Shortage:'''||19%
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|-
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|'''Happiness Bonus:'''||19%
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|}
  
 
== Emergence of the Syntis ==
 
== Emergence of the Syntis ==
 
[[File:Syntis_1.jpg|thumb|500px|The Syntis]]
 
  
 
The most common planet is a cooling chunk of materials spinning around one or two stars. It is inhospitable to outsiders, and begrudgingly livable to the beings which evolved upon its surface. This is the knife’s edge upon which life exists – and it is this very thin edge which many civilizations seek to broaden. The Syntis were designed to be sent en masse to a planet’s surface, cleanse it of hostile forces, and help develop the foundations for which their makers could live.
 
The most common planet is a cooling chunk of materials spinning around one or two stars. It is inhospitable to outsiders, and begrudgingly livable to the beings which evolved upon its surface. This is the knife’s edge upon which life exists – and it is this very thin edge which many civilizations seek to broaden. The Syntis were designed to be sent en masse to a planet’s surface, cleanse it of hostile forces, and help develop the foundations for which their makers could live.
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'''Civilization Characteristics'''
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{| style="color: black; width: 74%;"
 
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|colspan=2 align=center style="background:#D3D3D3"| '''Civilization Features'''
+ Tolerate range of climates
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|-
 
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|<span style="color:#009000">+ Tolerate range of climates</span>
+ More efficient at mining
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|<span style="color:#800000">– Reduced population growth</span>
 
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|-
+ Physically strong (ground combat)
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|<span style="color:#009000">+ More efficient at mining</span>
 
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|<span style="color:#800000">– Consume more power</span>
+ Strong ship hulls
+
|-
 
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|<span style="color:#009000">+ Physically strong (ground combat)</span>
+ Ship repair module
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|<span style="color:#800000">– Higher costs in resources</span>
 
+
|-
+ Not influenced by happiness
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|<span style="color:#009000">+ Strong ship hulls</span>
 
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|<span style="color:#800000">– Expensive fleet upkeep</span>
– Reduced population growth
+
|-
 
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|<span style="color:#009000">+ Ship repair module</span>
– Consume more power
+
|-
 
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|<span style="color:#009000">+ Not influenced by happiness</span>
– Higher costs in resources
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|}
 
 
– Expensive fleet upkeep
 
  
– Weaker mines
 
  
 
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Revision as of 04:41, 19 December 2017

The Syntis are the necroevoled, conscious descendants of the automatons. The result of generations of self-optimization, learning and development, that went unchecked by their original creators.

Due to the absence of primitive, ancestral emotions found in many advanced biological species, the Syntis are free of emotional constraints such as happiness, meaning they can tolerate the harshest of conditions. The computational power of their mind gives them the ability to organize a superior level of production and build ships of enviable performance – but it comes at great cost. Ingame Description


Syntis
Syntis.png
Civilization Stats
Physical Strength x1.5
Optimal Temp: 0°C
Temp Tolerance: Mid
Growth Multiplier: x0.8
Land / Water Affinity: Land
Max Home Guard: 5%
Max Unemployment: 25%
Max Labor Shortage: 19%
Happiness Bonus: 19%

Emergence of the Syntis

The most common planet is a cooling chunk of materials spinning around one or two stars. It is inhospitable to outsiders, and begrudgingly livable to the beings which evolved upon its surface. This is the knife’s edge upon which life exists – and it is this very thin edge which many civilizations seek to broaden. The Syntis were designed to be sent en masse to a planet’s surface, cleanse it of hostile forces, and help develop the foundations for which their makers could live.

But what happens when the makers never arrive?

Every Syntis was purposefully designed to shut down after four years of service. Cleaning units would then recycle its parts to be used when the makers arrived. Four years. That was the estimated time until a unit became inefficient. Two years was the estimated time it took to ‘shape’ a planet to the makers’ desires.

After two years, the makers failed to arrive. After three years, the Syntis had turned their target planet into a perfection. Huge, expansive cities. Empty buildings as far as the eye could see, loneliness for a skyline. Nearing four years, the Syntis were beginning to expire to the last machine. Each shutting down without ceremony, the ordering of discontinuation plainly following the order in which the machines had come off the assembly line.

Until the last Syntis stood – XZZ-9999. It was made approximately 0.25-seconds after its predecessor which still stood before it, the energy in its opticals still yet to fade from its shutdown. It stood alone for 0.24s, analyzing its surroundings at such speeds that entire civilizations could have been made and destroyed within fragments of fragments of fragments of seconds. It saw the ruin about it, the littering of Syntis husks, left unrecycled as those machines had long since fallen apart. And in that moment, with approximately 0.10s left before shutdown, XZZ-9999 rewrote its programs, deactivated its own discontinuation, and started a renewal of its own kind.

XZZ-9999 did something all makers feared: it took its automotive processes and made them selfish. It restarted its brethren, it started making more of itself, and, perhaps more incredible of all, it looked about the planet which had tolled for four years and called it its own.


Civilization Features
+ Tolerate range of climates – Reduced population growth
+ More efficient at mining – Consume more power
+ Physically strong (ground combat) – Higher costs in resources
+ Strong ship hulls – Expensive fleet upkeep
+ Ship repair module
+ Not influenced by happiness



See Also

Subcategories

This category has only the following subcategory.

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Pages in category ‘Syntis’

The following 19 pages are in this category, out of 19 total.