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Difference between revisions of "Structures"

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* [[Cargo Transporters]] Exception to rule. You can build more than one per planet but so far there is very little reason to do so!
 
* [[Cargo Transporters]] Exception to rule. You can build more than one per planet but so far there is very little reason to do so!
  
 
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It is highly advisable to plan around the power and personnel requirements of these buildings - especially shipyards very carefully. It may be that some sacrifices will be needed to accommodate all the support building (Power, Farms, Entertainment Centres Etc)
  
 
[[Category:Planets and Colonies]]
 
[[Category:Planets and Colonies]]

Revision as of 13:18, 22 January 2019

This is a catch all category for all structures built on or around a planet. The full alphabetical list can be found below.

Resource Buildings

These tap the planets mineral wealth to produce the raw materials of the game. They include:


Science Buildings

These produce power or research (Science) points or provide information. They include:


Social Buildings

These influence population in some way. Some adjust the population growth others keep the population happy and productive. They include:


Military Buildings

Naturally these provide defence to the planet by adding troops or weaponry to the planets infrastructure. They include:


Special Buildings

These generally can only each be built once as they have a special function. They include:

It is highly advisable to plan around the power and personnel requirements of these buildings - especially shipyards very carefully. It may be that some sacrifices will be needed to accommodate all the support building (Power, Farms, Entertainment Centres Etc)

Subcategories

This category has the following 5 subcategories, out of 5 total.

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Pages in category ‘Structures’

The following 10 pages are in this category, out of 10 total.