Actions

Difference between revisions of "Boosted Syntis Controller"

From Outscape Wiki

m
m (Formatting clean-up)
 
Line 3: Line 3:
 
PrevTech=[[Globalization]]|
 
PrevTech=[[Globalization]]|
 
Difficulty=25|
 
Difficulty=25|
Unlocks=Tier 2 [[Farms|Syntis Controllers]]|
+
Unlocks=Tier 2 [[Syntis Controllers]]|
 
NextTech=[[Miltithreading]]|
 
NextTech=[[Miltithreading]]|
 
}}
 
}}
''For the version of this technology available to organic Major Factions, see [[Advanced Hydroponics]].''
+
{{Hatnote|For the version of this technology available to organic Major Factions, see [[Advanced Hydroponics]].}}
  
__TOC__
+
== Overview ==
  
==Overview==
+
Researching this technology unlocks the Tier 2 [[Syntis Controller]] structure for the player's empire. This is a comparatively modest upgrade; a Tier 2 Controller is only able to support 5,000 extra Population compared to a Tier 1 structure. However, population support is labour-intensive; planets with very small or very large populations will be particularly affected by this. Hence, it is likely that players will need to upgrade their Controllers at some point in order to free up workers.  
 
 
Researching this technology unlocks the Tier 2 [[Farms|Controller]] structure for the Syntis player's empire. This is a comparatively modest upgrade; a Tier 2 Controller is only able to support 5,000 extra Population compared to a Tier 1 structure. However, population support is labour-intensive; planets with very small or very large populations will be particularly affected by this. Hence, it is likely that players will need to upgrade their Controllers at some point in order to free up workers.  
 
  
 
When making upgrades, remember that the structure will '''not''' support any population while the upgrade is queued. Taking too many Controllers offline at once will cause the planet to become [[Populations#Overpopulated Planets|overpopulated]], and colonists will start to die off. A work-around is to build additional Tier 1 Controllers, to provide extra capacity to cover upgrades.
 
When making upgrades, remember that the structure will '''not''' support any population while the upgrade is queued. Taking too many Controllers offline at once will cause the planet to become [[Populations#Overpopulated Planets|overpopulated]], and colonists will start to die off. A work-around is to build additional Tier 1 Controllers, to provide extra capacity to cover upgrades.
  
==Gallery==
+
== Gallery ==
  
 
<gallery>
 
<gallery>

Latest revision as of 22:38, 28 November 2019

Boosted Syntis Controller
[[File:{{{Image}}}|225px]]
Infrastructure Technology
Available To: Syntis only
Prerequisite: Globalization
Difficulty: 25
Unlocks: Tier 2 Syntis Controllers
Required By: Miltithreading
For the version of this technology available to organic Major Factions, see Advanced Hydroponics.

Overview

Researching this technology unlocks the Tier 2 Syntis Controller structure for the player's empire. This is a comparatively modest upgrade; a Tier 2 Controller is only able to support 5,000 extra Population compared to a Tier 1 structure. However, population support is labour-intensive; planets with very small or very large populations will be particularly affected by this. Hence, it is likely that players will need to upgrade their Controllers at some point in order to free up workers.

When making upgrades, remember that the structure will not support any population while the upgrade is queued. Taking too many Controllers offline at once will cause the planet to become overpopulated, and colonists will start to die off. A work-around is to build additional Tier 1 Controllers, to provide extra capacity to cover upgrades.

Gallery