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Difference between revisions of "Bloodthirst"

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* Bloodthirst is managed from the Snithereal's population management screen
 
* Bloodthirst is managed from the Snithereal's population management screen
* It's only available if the planet is controlled by the Snithereal and there is an additional organic population (not the Syntis)
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* It's only available if the planet is controlled by the Snithereal and there is a second organic population (the Syntis can't be eaten)
* Bloodthirst can be set to a rate between 0 and 100
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* Bloodthirst can be set to a rate between 0 and 100 (0 disables it, any rate above 0 enables it)
  
 
== Disabled ==
 
== Disabled ==
 
* Setting Bloodthirst to 0 disables it
 
* Setting Bloodthirst to 0 disables it
* When disabled the Snithereal population could become unhappy because an edible food source is going to waste
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* When disabled, the Snithereal population's happiness is negatively affected because an edible food source is going to waste
* The organic population is not affected while Bloodthirst is disabled
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* The other organic population is not affected while Bloodthirst is disabled
 
[[File:Bloodthirst_Happiness_Off.jpg]]
 
[[File:Bloodthirst_Happiness_Off.jpg]]
  
 
== Enabled ==
 
== Enabled ==
* Bloodthirst is enabled by setting it to any number between 1 and 100
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* Bloodthirst is enabled by setting the rate to any number between 1 and 100
* While enabled the Snithereal will eat the other organic population at a rate relative to the Bloodthirst level
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* While enabled, the Snithereal will eat the other organic population relative to the Bloodthirst rate
 
* Troop strength, growth rate, and happiness are all boosted while it's enabled (a higher rate gives a stronger boost)
 
* Troop strength, growth rate, and happiness are all boosted while it's enabled (a higher rate gives a stronger boost)
* Naturally, the other organic population being eaten will be unhappy by this (the higher the bloodthirst rate, the higher their unhappiness)
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* The other organic population's happiness is negatively affected by being eaten (the higher the Bloodthirst rate, the higher their unhappiness)
 
[[File:Bloodthirst_Happiness_On.jpg]]
 
[[File:Bloodthirst_Happiness_On.jpg]]
 
[[File:Bloodthirst_Happiness_Eaten.jpg]]
 
[[File:Bloodthirst_Happiness_Eaten.jpg]]

Revision as of 11:22, 14 November 2019

'Bloodthirst' is a feature unique to the Snithereal. It enables them to eat an organic population living on a planet they control to boost their:

  • Troop strength
  • Growth rate
  • Happiness

See also: Snithereal

Usage

Bloodthirst Overview.jpg

  • Bloodthirst is managed from the Snithereal's population management screen
  • It's only available if the planet is controlled by the Snithereal and there is a second organic population (the Syntis can't be eaten)
  • Bloodthirst can be set to a rate between 0 and 100 (0 disables it, any rate above 0 enables it)

Disabled

  • Setting Bloodthirst to 0 disables it
  • When disabled, the Snithereal population's happiness is negatively affected because an edible food source is going to waste
  • The other organic population is not affected while Bloodthirst is disabled

Bloodthirst Happiness Off.jpg

Enabled

  • Bloodthirst is enabled by setting the rate to any number between 1 and 100
  • While enabled, the Snithereal will eat the other organic population relative to the Bloodthirst rate
  • Troop strength, growth rate, and happiness are all boosted while it's enabled (a higher rate gives a stronger boost)
  • The other organic population's happiness is negatively affected by being eaten (the higher the Bloodthirst rate, the higher their unhappiness)

Bloodthirst Happiness On.jpg Bloodthirst Happiness Eaten.jpg