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Difference between revisions of "Bio-Farms"

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m (SternguardJake moved page Bio-farms to Bio-Farms without leaving a redirect: Moved to make naming convention consistent)
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== Bio-Farms ==
 
== Bio-Farms ==
  
<table class="wikitable">
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{{StructureTable|
<tr>
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Lvl_1_Image=BioFarm_1.png|
    <td>&nbsp;</td>
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Lvl_2_Image=BioFarm_2.png|
    <td>[[File:BioFarm 1.png|250px]]</td>
+
Lvl_3_Image=BioFarm_3.png|
    <td>[[File:BioFarm 2.png|250px]]</td>
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Research_1=[[Organic Synthesis]]|
    <td>[[File:BioFarm 3.png|250px]]</td>
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TechImage_1=[[File:BioFarmTech 1.png|70px|link=Organic Synthesis]]|
</tr>
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Research_2=[[Food Synthesis Factories]]|
<tr>
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TechImage_2=BioFarmTech 2.png|
    <td><b>Level</b></td>
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ImageLink_2=Food Synthesis Factories|
    <td><b>1</b></td>
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Research_3=[[Global Food Production]]|
    <td><b>2</b></td>
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TechImage_3=BioFarmTech 3.png|
    <td><b>3</b></td>
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ImageLink_3=Global Food Production|
</tr>
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MankindName_1=Small Bio-Farm|
<tr>
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MankindName_2=Medium Bio-Farm|
    <td><b>Upgradable</b></td>
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MankindName_3=Large Bio-Farm|
    <td class="upgrade-y">Yes</td>
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PRName_1=Small Bio-Farm|
    <td class="upgrade-y">Yes</td>
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PRName_2=Medium Bio-Farm|
    <td class="upgrade-n">No</td>
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PRName_3=Large Bio-Farm|
</tr>
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RipcheeName_1=Small Bio-Farm|
<tr>
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RipcheeName_2=Medium Bio-Farm|
    <td><b>Research to unlock</b></td>
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RipcheeName_3=Large Bio-Farm|
    <td>[[File:BioFarmTech 1.png|70px]] [[Organic Synthesis]]</td>
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SnakeName_1=|
    <td>[[File:BioFarmTech 2.png|70px]] [[Food Synthesis Factories]]</td>
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SnakeName_2=|
    <td>[[File:BioFarmTech 3.png|70px]] [[Global Food Production]]</td>
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SnakeName_3=|
</tr>
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SyntisName_1=Small Bio-Farm|
<tr>
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SyntisName_2=Medium Bio-Farm|
    <td colspan="4" class="wt-intable-title"><b>Civilization specific names</b></td>
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SyntisName_3=Large Bio-Farm
</tr>
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}}
<tr>
 
    <td><b>Mankind</b></td>
 
    <td>Small Bio-Farm</td>
 
    <td>Medium Bio-Farm</td>
 
    <td>Large Bio-Farm</td>
 
</tr>
 
<tr>
 
    <td><b>People's Realm</b></td>
 
    <td>Small Bio-Farm</td>
 
    <td>Medium Bio-Farm</td>
 
    <td>Large Bio-Farm</td>
 
</tr>
 
<tr>
 
    <td><b>Ripchee</b></td>
 
    <td>Small Bio-Farm</td>
 
    <td>Medium Bio-Farm</td>
 
    <td>Large Bio-Farm</td>
 
</tr>
 
<tr>
 
    <td><b>Syntis</b></td>
 
    <td>Small Bio-Farm</td>
 
    <td>Medium Bio-Farm</td>
 
    <td>Large Bio-Farm</td>
 
</tr>
 
</table>
 
  
 
=== Research ===
 
=== Research ===

Revision as of 19:29, 28 November 2019

For the structure used to support only the player's chosen Major Faction, see Farms.

Bio-farms are an advanced type of farm that increase the population size a colony can support of each organic Population on that planet (a normal farm only supports the player's own Major Faction).

  • A bio-farm supports all organic populations on that planet: primary and secondary populations, the player's own Faction if they are playing an organic Major Faction, and Minor Factions. If a bio-farm supports 10,000 Population and there are two organic populations, the total supported would be 20,000.
  • Each additional bio-farm further increases the population sizes that can be supported, until the population size reaches the planet's limit.
  • Level 1, 2 and 3 bio-farms can be unlocked by performing the relevant research.
  • Existing bio-farms can be upgraded to the level above (if that level has been unlocked through research).
  • It's not possible to construct a level 2 or 3 bio-farm directly - only a level 1 (which can then be upgraded).

Bio-Farms

BioFarm 1.png BioFarm 2.png BioFarm 3.png
Level 1 2 3
Upgradable? Yes Yes No
Research to unlock None
BioFarmTech 2.png
Food Synthesis Factories
BioFarmTech 3.png
Global Food Production
Civilization-specific Names
Mankind Small Bio-Farm Medium Bio-Farm Large Bio-Farm
The People's Realm Small Bio-Farm Medium Bio-Farm Large Bio-Farm
Ripchee Small Bio-Farm Medium Bio-Farm Large Bio-Farm
Snithereal
Syntis Small Bio-Farm Medium Bio-Farm Large Bio-Farm

Research

  • Level 1, 2 and 3 bio-farms each need to be unlocked separately by researching the relevant technology (see 'Research to unlock' in the table above).

Constructing and upgrading

  • Level 1 bio-farms can be constructed directly.
  • Level 2 bio-farms can be built only by upgrading a level 1 bio-farm.
  • Level 3 bio-farms can be built only by upgrading a level 2 bio-farm.

Stats & Upgrade Costs

CivNameLevelUpgradeSupportsPersonnelDesirabilityPCBeCreditsBuild
MankindSmall Bio-Farm1Medium Bio-Farm10,0005,0000253,0002,000720
MankindMedium Bio-Farm2Large Bio-Farm15,0005,0000256,0006,0003,600
MankindLarge Bio-Farm3-25,0005,0000259,00018,00018,000
People's RealmSmall Bio-Farm1Medium Bio-Farm10,0005,0000253,0002,000720
People's RealmMedium Bio-Farm2Large Bio-Farm15,0005,0000256,0006,0003,600
People's RealmLarge Bio-Farm3-25,0005,0000259,00018,00018,000
RipcheeSmall Bio-Farm1Medium Bio-Farm10,0005,0000253,0002,000720
RipcheeMedium Bio-Farm2Large Bio-Farm15,0005,0000256,0006,0003,600
RipcheeLarge Bio-Farm3-25,0005,0000259,00018,00018,000
SyntisSmall Bio-Farm1Medium Bio-Farm10,0005,0000253,0002,000720
SyntisMedium Bio-Farm2Large Bio-Farm15,0005,0000256,0006,0003,600
SyntisLarge Bio-Farm3-25,0005,0000259,00018,00018,000

Definitions

  • Level: the tech-level of the bio-farm
  • Upgrade: whether the bio-farm can be upgraded to a higher level or not
  • Supports: number of organic colonists that can be sustained
  • Personnel: number of colonists required to operate (contributes to employment)
  • Desirability: effect on colony happiness
  • PC (Power Consumption MWt): amount of colony power required
  • Be (Beron): cost in beron
  • Credits: cost in credits
  • Build: build time in seconds