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Technologies

From Outscape Wiki

Introduction

Outscape has a wealth of individual technologies that a player can research to unlock new structures, abilities and ship hulls. Under this page we will provide a full listing of all current technologies.

Research does not consume specific resources, but does take time to achieve. The time required for a piece of research depends on the Difficulty of the individual technology and the total Science Power available to the player's empire. The player can increase their Science Power by building Laboratory structures. It is strongly recommended to have research continuing at all times.

The technology tree is divided into five broad sections, which are summarised in turn below. For ease of reading, indentation denotes prerequisite technologies.

Technology Tree

Planetary Infrastructure Technologies

This technology branch allows players to build and upgrade a wide variety of general structures for their colonies, from farms through military bases to advanced mission control centers for fleets. Note that the research line for ship power generators is also included here, as a branch from planetary power station research.

Mineral Mining Technologies

This branch contains all technologies to unlock and upgrade extraction of the four mineral resources (beron, farsu, limbalt and ziryl).

Shipbuilding Technologies

These technologies either allow players to build new hulls, or unlock general components that can be added to the hull types that the player has already unlocked. These include armour and shield modules, as well as more advanced options such as improved scanners and cloaking devices. Note that more advanced hulls require upgraded Shipyards to be constructed; upgrades for this building can be found in the Planet Infrastructure section of the tech tree.

Ship Weapon Technologies

This technology tree is divided into three main branches; energy weapons, kinetic (ordnance) weapons and ordnance missiles & torpedoes. Each technology unlocks a single weapon, so careful planning of which weapons the player chooses to unlock should be observed.

Olzine & Syntis Technologies

The fifth and final technology section contains all technologies relevant to the production of olzine (ship fuel), and its use in ship engines. Syntis players will also find unique technologies to increase their livable temperature range, planet and fleet caps in this section.

  • Olzine lvl 1.png Olzine Extraction (0.1 Difficulty) - Unlocks Tier 1 olzine mines.
    • Olzine Charged Engine (50 Difficulty) - Unlocks the Improved Warp Engine for all ships, featuring better fuel efficiency, power output and maximum speed (boosted Warp 5).
      • Zero Gravity Technology (450 Difficulty) - Unlocks Zero Gravity engines for all ships, which can attain Warp 2 without needing olzine. Power output is increased, but boosted warp speed is lower.
        • Pure Energy Manipulation (3,750 Difficulty) - Unlocks Hyperspace Energy engines for all ships, which can attain Warp 3 without needing olzine. Power output is increased, but boosted warp speed is lower.
      • Dark Energy Charged Engines (900 Difficulty) - Unlocks the Dark Energy Charged Engine for all ships, featuring better fuel efficiency, power output and maximum speed (boosted Warp 7).
        • Small Gravity Camera (3,750 Difficulty) - Unlocks specialized Scout Engines for Scout and Corvette hulls, at Free Warp 4 and Boosted Warp 9.
    • Olzine lvl 2.png Olzine Pump Minimization (50 Difficulty) - Unlocks Tier 2 olzine mines.
  • Syntis Production Level I (0.1 Difficulty) - Increases tolerable temperature range of Syntis populations. (Syntis only.)

Strategy

For pointers on which technologies to research and when, see the Technology Quickstart Guide.