Actions

Bio-farms

From Outscape Wiki

(Redirected from Small Bio-Farm)

For the structure used to support only the player's chosen Major Faction, see Farms.

Bio-farms are an advanced type of farm that increase the population size a colony can support of each organic Population on that planet (a normal farm only supports the player's own Major Faction).

  • A bio-farm supports all organic populations on that planet: primary and secondary populations, the player's own Faction if they are playing an organic Major Faction, and Minor Factions. If a bio-farm supports 10,000 Population and there are two organic populations, the total supported would be 20,000.
  • Each additional bio-farm further increases the population sizes that can be supported, until the population size reaches the planet's limit.
  • Level 1, 2 and 3 bio-farms can be unlocked by performing the relevant research.
  • Existing bio-farms can be upgraded to the level above (if that level has been unlocked through research).
  • It's not possible to construct a level 2 or 3 bio-farm directly - only a level 1 (which can then be upgraded).

Bio-Farms

  BioFarm 1.png BioFarm 2.png BioFarm 3.png
Level 1 2 3
Upgradable Yes Yes No
Research to unlock BioFarmTech 1.png Organic Synthesis BioFarmTech 2.png Food Synthesis Factories BioFarmTech 3.png Global Food Production
Civilization specific names
Mankind Small Bio-Farm Medium Bio-Farm Large Bio-Farm
People's Realm Small Bio-Farm Medium Bio-Farm Large Bio-Farm
Ripchee Small Bio-Farm Medium Bio-Farm Large Bio-Farm
Syntis Small Bio-Farm Medium Bio-Farm Large Bio-Farm

Research

  • Level 1, 2 and 3 bio-farms each need to be unlocked separately by researching the relevant technology (see 'Research to unlock' in the table above).

Constructing and upgrading

  • Level 1 bio-farms can be constructed directly.
  • Level 2 bio-farms can be built only by upgrading a level 1 bio-farm.
  • Level 3 bio-farms can be built only by upgrading a level 2 bio-farm.

Stats & Upgrade Costs

CivNameLevelUpgradeSupportsPersonnelDesirabilityPCBeCreditsBuild
MankindSmall Bio-Farm1Medium Bio-Farm10,0005,0000253,0002,000720
MankindMedium Bio-Farm2Large Bio-Farm15,0005,0000256,0006,0003,600
MankindLarge Bio-Farm3-25,0005,0000259,00018,00018,000
People's RealmSmall Bio-Farm1Medium Bio-Farm10,0005,0000253,0002,000720
People's RealmMedium Bio-Farm2Large Bio-Farm15,0005,0000256,0006,0003,600
People's RealmLarge Bio-Farm3-25,0005,0000259,00018,00018,000
RipcheeSmall Bio-Farm1Medium Bio-Farm10,0005,0000253,0002,000720
RipcheeMedium Bio-Farm2Large Bio-Farm15,0005,0000256,0006,0003,600
RipcheeLarge Bio-Farm3-25,0005,0000259,00018,00018,000
SyntisSmall Bio-Farm1Medium Bio-Farm10,0005,0000253,0002,000720
SyntisMedium Bio-Farm2Large Bio-Farm15,0005,0000256,0006,0003,600
SyntisLarge Bio-Farm3-25,0005,0000259,00018,00018,000

Definitions

  • Level: the tech-level of the bio-farm
  • Upgrade: whether the bio-farm can be upgraded to a higher level or not
  • Supports: number of organic colonists that can be sustained
  • Personnel: number of colonists required to operate (contributes to employment)
  • Desirability: effect on colony happiness
  • PC (Power Consumption MWt): amount of colony power required
  • Be (Beron): cost in beron
  • Credits: cost in credits
  • Build: build time in seconds