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Scanners and Visibility

From Outscape Wiki

Visibility is provided by scanners which can detect stars, planets, fleets and other objects in deep space like wreckage from battle, jettison pods and asteroid fields.

  • Scanners can be constructed on planets or mounted onto ships
  • Can only detect objects within their fixed scanner range
  • They have an inner sensor range that can detect things the outer range can't e.g. planets, fleet intel
  • Fleets and other objects in a star system aren't visible to scanners outside that star system (more details)
  • Fleets and other objects in orbit of a planet aren't visible to scanners outside of that planet's orbit (more details)
  • A scanner can only detect a planet’s colonization and resource status by entering its orbit (after leaving orbit only the last known state is visible until a scanner enters orbit again)


Scanner visibility

Scanner Range.jpg

The above image shows an example of the visibility provided by a scanner:

  1. Scanner range
  2. Sensor range
  3. The position of the scanner (in this image it's in the system)

Scanner range

Scanner range can detect:

  • Stars (planets in its orbit aren't visible)
  • Fleets (shown as UFOs, neither fleet owner nor details of the ships in the fleet are visible)

Sensor range

Sensor range can detect:

  • Planets in orbit of a star, including details of their environment (not population or resources)
  • Fleet details: the owner, quantity of ships, configuration of each ship
  • Jettison pods
  • Wreckages from battle

Limitations to visibility

There are exceptions to whether an object in scanner or sensor range can be detected:

Planet resources

Sensor range can detect planets and details of their environments, but a planet's colonization and resource status can only be detected from within its orbit.

After a fleet enters a planet's orbit it can detect:

  • Colonization status: whether the planet has been colonized by another player or not and details of any populations
  • Resource status: the size of any surface deposits and the size and density of any unmined deposits (surface deposits are ready to use; unmined deposits must be mined before they can be used)

Objects in a star system

  • Objects in a star system (fleet, wreckage from battle, jettison pod, asteroid field) cannot be detected by scanners outside that system (only planets can)
  • Which means a fleet can move from planet to planet within a star system without revealing its position to another player's units outside that system

Objects in orbit

  • Objects in orbit of a planet (fleet, wreckage from battle, jettison pod) cannot be detected by scanners outside that planet’s orbit
  • As soon as a fleet leaves a planet’s orbit it is visible to any other fleet in that system (even if the other fleet is in orbit of a planet in that system)

Cloaked fleets and minefields

Standard scanners cannot detect cloaked fleets or minefields. However, there are ship modules that can be researched that can:

  • Cloak detector: can detect cloaked fleets
  • Minefield detector: can detect minefields
  • Each of these parts are only compatible with corvette class hulls
  • They are added to a ship in addition to the main scanner
  • Once fitted to a ship, the ship’s sensor range can then detect those objects e.g. a cloaked fleet or a minefield

Scanner modules