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From Outscape Wiki

This is a page for collating links to various reoccurring ideas on the main Outscape forum. This is done to provide a rapid way of looking at where folks have had similar ideas in the hopes these good suggestions are not buried in the depths of the forum! As the page(s) develop, we'll try and add categories to keep them grouped appropriately.

Topic links within given categories are ordered based on perceived popularity. Topics that have been completed will be marked as "Implemented" and moved to the end of each category. You may help reorder topics within categories as you see fit. Some topics may be duplicated as the original topic covers multiple categories. Please, DO NOT remove any items.

Note: All topics from the "Feedback" section of the Outscape forum will be included. These topics are included regardless of perceived "quality" to ensure that subjectivity doesn't cloud objectivity.

Dev Released Lists

Alliances – player roles, group chat, etc. Greatly relax expansion limitations – colony vassal system, space docks Quality of Life & Automation – remember history, multiple orders for fleets Better Battles (strategy, look, feel, depth) Wormholes (natural and player generated) Territorial Markers Seed Ships More interesting galaxy Ion Storms (galactic localised weather) Sectors – each with unique characteristics and traits Mysterious galactic things – players have to figure out what they are and what to do with them More Content – tech tree, civs, weapons More PVE, and not just pirates Player Profiles plus mini-achievements Private Games and the ability for players to customise them Ability to Draw on the Starmap and also share those drawings Even larger map – one universe to rule them all

UI and QoL (Quality of Life):

Borderless window - https://forum.outscape.net/t/borderless-window/4739

Displaying ship range, ammo, etc - https://forum.outscape.net/t/qol-data-ftl-range-ammo-and-fleet-stats/4760

Fog of war - https://forum.outscape.net/t/sensor-history-maps/4806

Auto-upgrade ship blueprints - https://forum.outscape.net/t/ability-to-discard-original-design-when-cloaning-new-blueprint/4784

Hover blueprint for stats - https://forum.outscape.net/t/qol-improvement-allow-hover-over-a-blueprint-to-show-stats-of-the-blueprint/4820

Time since last logout - https://forum.outscape.net/t/time-since-last-logged-in/4817

Improving labor shortage display - https://forum.outscape.net/t/qol-improvement-labor-shortage-on-planet-display/4785

Comma for transferring resources - https://forum.outscape.net/t/the-humble-comma/4767

Change fleet name from galaxy view - https://forum.outscape.net/t/fleet-name-adjustments/4519

Center on back button - https://forum.outscape.net/t/adjusting-back-button/4875

https://forum.outscape.net/t/color-of-treaty-player-should-be-slightly-brighter-green/4783

Cycle to next planet - https://forum.outscape.net/t/qol-next-planet-button/4862

Auto-sharing of resources - https://forum.outscape.net/t/qol-transporter/4859

Flagging players in chat - https://forum.outscape.net/t/allow-another-chat-identification-color-purpose/4553

Display of happiness values - https://forum.outscape.net/t/small-improvement-for-syntis-with-other-race/2544

Flagging buildings - https://forum.outscape.net/t/need-ability-to-flag-or-lock-buildings/4883

Planetary defense and invasions:

https://forum.outscape.net/t/changes-needed-to-defense-and-invasions/4717 https://forum.outscape.net/t/feedback-about-ground-battles/4847


Population modifiers (happiness, corruption, environment):

https://forum.outscape.net/t/planets-happiness-and-corruption-an-idea/4882

https://forum.outscape.net/t/humans-can-pay-to-build-ships-but-syntis-cant-pay-to-build-pops/4807

https://forum.outscape.net/t/capitals-redux-a-new-system-in-place-of-current-corruption-that-battles-multiple-issues/4769

https://forum.outscape.net/t/a-question-and-a-suggestion/4768

https://forum.outscape.net/t/corruption-redux/4747


Buildings (ideas, construction glitches, queues):

https://forum.outscape.net/t/syntis-bio-farms-medicinal-happiness-centers-and-military-force-spawners/4854

https://forum.outscape.net/t/capitals-redux-a-new-system-in-place-of-current-corruption-that-battles-multiple-issues/4769

https://forum.outscape.net/t/more-advanced-radar/3586

https://forum.outscape.net/t/a-ruinous-suggestion/4823

Orbital buildings (shuttles, fighters, moonbases) - https://forum.outscape.net/t/orbital-interplanetary-space-ships/4793

Fleets:

https://forum.outscape.net/t/allowing-fleets-to-perform-all-available-actions/4876 https://forum.outscape.net/t/ability-to-auto-renew-ability-on-double-click/4877

https://forum.outscape.net/t/escorting-ships/169

Fleet cap/types - https://forum.outscape.net/t/orbital-interplanetary-space-ships/4793

Need to write topic on:

Fleet cap by tech

Fleet cap by building number/level

Fleet cap by planet number

Fleet cap by race

Planets:

https://forum.outscape.net/t/make-small-planets-more-desirable/4878


Discoveries:

https://forum.outscape.net/t/how-about-a-touch-more-variety/4873


Trading:

https://forum.outscape.net/t/economy-and-a-new-mine-laying-system/4867


Mine warfare:

https://forum.outscape.net/t/economy-and-a-new-mine-laying-system/4867

https://forum.outscape.net/t/bug-report-with-multiple-overlapping-minefields-especially-mixed-ally-hostile-minefields/4856


Mineral mining:

Fleet combat:

https://forum.outscape.net/t/the-variables-creation-during-the-battle-of-the-fleet/4620


Civilizations:

https://forum.outscape.net/t/aquatic-race-idea/2427


Notifications:

https://forum.outscape.net/t/milestone-notifications/4670


Technology:

https://forum.outscape.net/t/tech-rework-idea-simple-yet-high-differentiation/4844

https://forum.outscape.net/t/another-kalambur-in-advanced-engines/4827


Player Interaction and Protection:

https://forum.outscape.net/t/special-trade-goods/4907

https://forum.outscape.net/t/a-ruinous-suggestion/4823

https://forum.outscape.net/t/suggest-newbie-protection/4812

Victory conditions:

https://forum.outscape.net/t/endgame-options/4808


Reasons for leaving game:

https://forum.outscape.net/t/after-800-hours/4775