Popular Suggestions
From Outscape Wiki
This is a page for collating links to various reoccurring ideas on the main Outscape forum. This is done to provide a rapid way of looking at where folks have had similar ideas in the hopes these good suggestions are not buried in the depths of the forum! As the page(s) develop, we'll try and add categories to keep them grouped appropriately.
Topic links within given categories are ordered based on perceived popularity. Topics that have been completed will be marked as "Implemented" and moved to the end of each category. You may help reorder topics within categories as you see fit. Some topics may be duplicated as the original topic covers multiple categories. Please, DO NOT remove any items.
Note: All topics from the "Feedback" section of the Outscape forum will be included. These topics are included regardless of perceived "quality" to ensure that subjectivity doesn't cloud objectivity.
Contents
- 1 Dev Released Lists
- 2 UI and QoL (Quality of Life):
- 3 Planetary defense and invasions:
- 4 Population modifiers (happiness, corruption, environment):
- 5 Buildings (ideas, construction glitches, queues):
- 6 Fleets:
- 7 Planets:
- 8 Discoveries:
- 9 Trading:
- 10 Mine warfare:
- 11 Mineral mining:
- 12 Fleet combat:
- 13 Civilizations:
- 14 Notifications:
- 15 Technology:
- 16 Player Interaction and Protection:
- 17 Victory conditions:
- 18 Reasons for leaving game:
Dev Released Lists
Alliances – player roles, group chat, etc. Greatly relax expansion limitations – colony vassal system, space docks Quality of Life & Automation – remember history, multiple orders for fleets Better Battles (strategy, look, feel, depth) Wormholes (natural and player generated) Territorial Markers Seed Ships More interesting galaxy Ion Storms (galactic localised weather) Sectors – each with unique characteristics and traits Mysterious galactic things – players have to figure out what they are and what to do with them More Content – tech tree, civs, weapons More PVE, and not just pirates Player Profiles plus mini-achievements Private Games and the ability for players to customise them Ability to Draw on the Starmap and also share those drawings Even larger map – one universe to rule them all
UI and QoL (Quality of Life):
Borderless window - https://forum.outscape.net/t/borderless-window/4739
Displaying ship range, ammo, etc - https://forum.outscape.net/t/qol-data-ftl-range-ammo-and-fleet-stats/4760
Fog of war - https://forum.outscape.net/t/sensor-history-maps/4806
Auto-upgrade ship blueprints - https://forum.outscape.net/t/ability-to-discard-original-design-when-cloaning-new-blueprint/4784
Hover blueprint for stats - https://forum.outscape.net/t/qol-improvement-allow-hover-over-a-blueprint-to-show-stats-of-the-blueprint/4820
Time since last logout - https://forum.outscape.net/t/time-since-last-logged-in/4817
Improving labor shortage display - https://forum.outscape.net/t/qol-improvement-labor-shortage-on-planet-display/4785
Comma for transferring resources - https://forum.outscape.net/t/the-humble-comma/4767
Change fleet name from galaxy view - https://forum.outscape.net/t/fleet-name-adjustments/4519
Center on back button - https://forum.outscape.net/t/adjusting-back-button/4875
https://forum.outscape.net/t/color-of-treaty-player-should-be-slightly-brighter-green/4783
Cycle to next planet - https://forum.outscape.net/t/qol-next-planet-button/4862
Auto-sharing of resources - https://forum.outscape.net/t/qol-transporter/4859
Flagging players in chat - https://forum.outscape.net/t/allow-another-chat-identification-color-purpose/4553
Display of happiness values - https://forum.outscape.net/t/small-improvement-for-syntis-with-other-race/2544
Flagging buildings - https://forum.outscape.net/t/need-ability-to-flag-or-lock-buildings/4883
Planetary defense and invasions:
https://forum.outscape.net/t/changes-needed-to-defense-and-invasions/4717 https://forum.outscape.net/t/feedback-about-ground-battles/4847
Population modifiers (happiness, corruption, environment):
https://forum.outscape.net/t/planets-happiness-and-corruption-an-idea/4882
https://forum.outscape.net/t/humans-can-pay-to-build-ships-but-syntis-cant-pay-to-build-pops/4807
https://forum.outscape.net/t/a-question-and-a-suggestion/4768
https://forum.outscape.net/t/corruption-redux/4747
Buildings (ideas, construction glitches, queues):
https://forum.outscape.net/t/more-advanced-radar/3586
https://forum.outscape.net/t/a-ruinous-suggestion/4823
Orbital buildings (shuttles, fighters, moonbases) - https://forum.outscape.net/t/orbital-interplanetary-space-ships/4793
Fleets:
https://forum.outscape.net/t/allowing-fleets-to-perform-all-available-actions/4876 https://forum.outscape.net/t/ability-to-auto-renew-ability-on-double-click/4877
https://forum.outscape.net/t/escorting-ships/169
Fleet cap/types - https://forum.outscape.net/t/orbital-interplanetary-space-ships/4793
Need to write topic on:
Fleet cap by tech
Fleet cap by building number/level
Fleet cap by planet number
Fleet cap by race
Planets:
https://forum.outscape.net/t/make-small-planets-more-desirable/4878
Discoveries:
https://forum.outscape.net/t/how-about-a-touch-more-variety/4873
Trading:
https://forum.outscape.net/t/economy-and-a-new-mine-laying-system/4867
Mine warfare:
https://forum.outscape.net/t/economy-and-a-new-mine-laying-system/4867
Mineral mining:
Fleet combat:
https://forum.outscape.net/t/the-variables-creation-during-the-battle-of-the-fleet/4620
Civilizations:
https://forum.outscape.net/t/aquatic-race-idea/2427
Notifications:
https://forum.outscape.net/t/milestone-notifications/4670
Technology:
https://forum.outscape.net/t/tech-rework-idea-simple-yet-high-differentiation/4844
https://forum.outscape.net/t/another-kalambur-in-advanced-engines/4827
Player Interaction and Protection:
https://forum.outscape.net/t/special-trade-goods/4907
https://forum.outscape.net/t/a-ruinous-suggestion/4823
https://forum.outscape.net/t/suggest-newbie-protection/4812
Victory conditions:
https://forum.outscape.net/t/endgame-options/4808