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Planetary Scanners

From Outscape Wiki

Scanners detect objects in space. The outer range (scanner range) can only detect positions of star systems and fleets. The inner range (sensor range) can additionally detect planets and fleet intel.

  • Level 1 planetary scanners are available to a player from the start of a game (they don't need to be researched)
  • Level 2 and 3 planetary scanners can be unlocked by performing the relevant research
  • Existing planetary scanners can be upgraded to the level above (if that level has been unlocked through research)
  • It's not possible to construct a level 2 or 3 planetary scanners directly - only a level 1 (which can then be upgraded)

See also: Harpy scanners


Planetary Scanners

  Scanner 1.png Scanner 2.png Scanner 3.png
Level 1 2 3
Upgradable Yes Yes No
Research to unlock None Planet Radar Research 1.png Advanced Sensory Systems Planet Radar Research 2.png Neural Analysis of Signal
Civilization specific names
Mankind Scanner Scanner Advanced Sensory System Scanner Neural Processing
People's Realm Scanner Scanner Advanced Sensory System Scanner Neural Processing
Ripchee Scanner Scanner Advanced Sensory System Scanner Neural Processing
Syntis TB09 - Scanner TB09 - Scanner Advanced Sensory System TB09 - Scanner Neural Processing

Research

  • Each civilization starts off with access to level 1 planetary scanners
  • Level 2 and 3 Planetary scanners can be unlocked by researching the relevant technology (see 'Research to unlock' in the table above).

Constructing and upgrading

  • Level 1 planetary scanners can be constructed directly
  • Level 2 planetary scanners can be built only by upgrading a level 1 planetary scanners
  • Level 3 planetary scanners can be built only by upgrading a level 2 planetary scanners

Stats & Upgrade costs

CivNameLevelUpgradeScanner Range (LY)Sensor Range (LY)PersonnelDesirabilityPCBeCreditsBuild
MankindScanner1Scanner Advanced Sensory System35510,00002006,0002,50043,200
MankindScanner Advanced Sensory System2Scanner Neural Processing351010,000020012,00012,50086,400
MankindScanner Neural Processing3-351510,000020024,00062,500129,600
People's RealmScanner1Scanner Advanced Sensory System35510,00002006,0002,50043,200
People's RealmScanner Advanced Sensory System2Scanner Neural Processing351010,000020012,00012,50086,400
People's RealmScanner Neural Processing3-351510,000020024,00062,500129,600
RipcheeScanner1Scanner Advanced Sensory System35510,00002006,0002,50043,200
RipcheeScanner Advanced Sensory System2Scanner Neural Processing351010,000020012,00012,50086,400
RipcheeScanner Neural Processing3-351510,000020024,00062,500129,600
SyntisScanner Neural Processing1Scanner Neural Processing35510,00002006,0002,50043,200
SyntisScanner Neural Processing2Scanner Neural Processing351010,000020012,00012,50086,400
SyntisScanner Neural Processing3-351510,000020024,00062,500129,600

Definitions

  • Level: the tech-level
  • Upgrade: whether the scanner can be upgraded
  • Scanner Range (LY): range that can detect positions of star systems and fleets
  • Sensor Range (LY): range that can additionally detect planets and fleet intel
  • Personnel: number of colonists required to operate (contributes to employment)
  • Desirability: effect on colony happiness
  • PC (Power Consumption MWt): amount of colony power required
  • Be (Beron): cost in beron
  • Credits: cost in credits
  • Build: build time in seconds