Pirates are NPCs (non-player characters) that provide a PvE (player versus environment) challenge. Their fleets vary in size and strength and can be found throughout a galaxy: lurking within a planet's orbit, scouting a star system, or travelling through deep space.
They will quite often attack - particularly if they deem a ship or fleet to be an easy target - and voluntarily engaging them in battle has its risks. For successfully destroying a pirate fleet, players are rewarded with credits or resources (the quantity is relative to the size of the pirate fleet), so hunting them down can prove a prosperous endeavor (if a fleet has no cargo space to receive a reward of resources, they are instead lost to deep space).
Each pirate fleet that appears originally stems from the same civilization of a particular player, and they will focus their attention against that player's civilization. The size of the pirate fleet is relative to that player, and future fleets will increase in strength in line with the player's own. However, any player can attack any pirate fleet (and earn rewards for destroying them).
Pirate fleets have technology that enables them to pass safely through minefields (doing so has no effect on a minefield and pirates are unable to sweep up minefields). Fleet to fleet combat is the only way to destroy pirate fleets, and they remain an active threat to a player until they are destroyed.
|Sparrow||Scout||5||1||40||145||4 x M||3||-||4||-||-||-||-||-||1|
|Fantasma||Frigate||10||1||180||450||4 x L||1||6||-||6||-||-||-||-||-||1|
- Flag (Flagship level): determines the size of the fleet this hull can support
- Tech (Tech-level): shipyards can only work with hulls of the same tech-level or below as themselves
- Armour: the default strength of this hull (some pirate ships are fitted with additional armour so their actual armour total can be higher)
- Length: length in meters
- Engines: engine configuration (read more)
- SG (Small general slots): general slots can be used for cargo, fuel tanks, shields, etc.
- MG (Medium general slots): general slots can be used for cargo, fuel tanks, shields, etc.
- LG (Large general slots): general slots can be used for cargo, fuel tanks, shields, etc.
- SW (Small weapon slots): weapon slots can be used to mount weapons e.g. plasma cannons, missile launchers, etc.
- MW (Medium weapon slots): weapon slots can be used to mount weapons e.g. plasma cannons, missile launchers, etc.
- LW (Large weapon slots): weapon slots can be used to mount weapons e.g. plasma cannons, missile launchers, etc.
- CW (Fighter carrier slots): large weapon slots also compatible with fighter carriers (not orbital bombers)
- OW (Orbital bomber weapon slots): large weapon slots also compatible with orbital bombers (not fighter carriers)
- UW (Universal large weapon slots): exclusive large weapon slots compatible with all large weapons (including orbital bombers and fighter carriers)
- MI (Minelayer): slots compatibile with minelayers
- SP (Small special slots): small slots compatible with mine detectors, minesweepers, cloak detectors and cloaking modules