Orbital Defence System
From Outscape Wiki
|Orbital Defence System|
|Available To:||All Major Factions|
|Prerequisite:||Military Base Automation or Next Generation of Force Spawner|
|Unlocks:||Orbit Defense System Tier 1|
|Required By:||Orbital Security|
- This article is about the technology which provides Tier 1 orbital defences. For an overview of these structures, see Orbit Defense System.
Orbital Defence System is a critical defensive Technology, and players should aim to unlock it as soon as they reasonably can. Researching it unlocks Tier 1 Orbit Defense System structures - guns capable of attacking enemy ships and fleets in their planet's orbit.
These have two general functions; direct fire against enemy fleets in the orbit of the planet they are constructed on (100 damage to each ship per shot every three minutes), and destroying 25% of all troops that land as part of a raiding or invasion attempt, regardless of cool-down.
Multiple guns do not stack for anti-invasion purposes (only the effect of the best one is used), but they do stack for direct fire damage. However, a skilled opponent will bait their fire with a cheap Scout before any major attack, then move in while the weapon(s) are on cool-down. This can allow invasion fleets to get in undamaged, but any raiding or orbital bombardment attempts will still have to face surface-to-orbit fire. With all this in mind, players should definitely build at least one of these structures on each planet they control.