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Shields protect a ship hull from taking damage from Energy Weapons. Each impact weakens the shield until it eventually collapses, leaving the hull exposed.

  • Shields only protect against Energy Weapons, while Armour protects against all damage types.
  • Your ships will start taking damage to armour/hit points once the shields fail.
  • Shields will not protect against mines, and the shields do not regenerate during a battle.
  • Shields will regenerate between battles, and will always be at full strength at the start of a battle.


Small Energy Shield1Wave Energy NeutralizationS50100100500100
Medium Energy Shield1Wave Energy NeutralizationM1503003001,500300
Large Energy Shield1Wave Energy NeutralizationL3507007003,500700
Small Improved Energy Shield2Reinforced Energy ShieldsS50150200500200
Medium Improved Energy Shield2Reinforced Energy ShieldsM1504506001,500600
Large Improved Energy Shield2Reinforced Energy ShieldsL3501,0501,4003,5001,400

Unique shield modules

The following shield modules are only accessible for specific civilizations:


Small Ripchee Energy Shield3Ripchee ShieldsS50200200500400
Medium Ripchee Energy Shield3Ripchee ShieldsM1506006001,5001,200
Large Ripchee Energy Shield3Ripchee ShieldsL3501,4001,4003,5002,800


  • Level: the tech-level
  • Research: the technology that must be researched to unlock this item for use
  • Size: Small, Medium or Large
  • PC (Power Consumption MWt): quantity of ship's power that will be consumed
  • Strength: maximum strength capacity
  • Fa (Farsu): cost in farsu (added to ship total farsu cost)
  • Zi (Ziryl): cost in ziryl (added to ship total ziryl cost)
  • Credits: cost in credits (added to ship total credit cost)