Dreadnought

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CivNameFlagLevelArmourLengthEnginesSGMGLGSWMWLWCWOWMISPFaCreditsBuild
MankindResolute1845,0002,2006 x L  6--42---50,00068,040300,000
People's RealmAdmiral1845,8002,60012 x L  10---8---58,00082,620300,000
RipcheeAlpha1844,2001,80010 x L  6--42---42,00068,040252,000
SyntisT641844,6002,0004 x L  6--42---46,00068,040276,000
  • Flag (Flagship level): determines the size of the fleet this hull can support
  • Level (Tech-level): shipyards can only work with hulls of the same tech-level or below as themselves
  • Armour: the default strength of this hull (can be increased by adding additional armour)
  • Length: length in meters
  • Engines: engine configuration (read more)
  • SG (Small general slots): general slots can be used for cargo, fuel tanks, shields, etc.
  • MG (Medium general slots): general slots can be used for cargo, fuel tanks, shields, etc.
  • LG (Large general slots): general slots can be used for cargo, fuel tanks, shields, etc.
  • SW (Small weapon slots): weapon slots can be used to mount weapons e.g. plasma cannons, missile launchers, etc.
  • MW (Medium weapon slots): weapon slots can be used to mount weapons e.g. plasma cannons, missile launchers, etc.
  • LW (Large weapon slots): weapon slots can be used to mount weapons e.g. plasma cannons, missile launchers, etc.
  • CW (Fighter carrier slots): large weapon slots also compatible with fighter carriers (not orbital bombers)
  • OW (Orbital bomber weapon slots): large weapon slots also compatible with orbital bombers (not fighter carriers)
  • MI (Minelayer): slots compatibile with minelayers
  • SP (Small special slots): small slots compatible with mine detectors, minesweepers, cloak detectors and cloaking modules
  • Fa (Farsu): cost in farsu
  • Credits: cost in credits
  • Build: build time in seconds