Actions

Corruption

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NewCorruptionRender.png

As the number of your colonies grows - and their leaders and officials become harder to control - the negative influence of corruption also grows. Construct entertainment centers to increase happiness and keep corruption in check. In-Game Description


Corruption is an in-game mechanic first introduced in Alpha 3 to moderate uncontrolled colonization for organic Major Factions.

Overview

In Alpha 2 the Corruption mechanic was not present, meaning players could, in theory, expand their empires forever and control significant regions of a galaxy. With the introduction of the Corruption mechanic, this is no longer possible. Once a player has colonized a certain number of planets, a Happiness penalty is assessed against all worlds owned by that player, as displayed under the Corruption tab in the Main UI. This necessitates the building of entertainment structures to compensate.

Initially, these effects are minor and can be easily handled, but will increase exponentially as a player's empire grows, to a maximum of -10/h at 45 planets - the largest empire possible under this new system. Hence, players should think carefully about which planets to colonize, and they may reach a point where taking a new world would cause insurmountable problems in terms of happiness upkeep. Players should also make sure to build and upgrade their entertainment buildings on each of their worlds as their empire grows (see Countering Corruption).

All organic Major Factions are affected by Corruption in the same way, having a "resistance" of 14 planets - players may control up to 14 planets, including their home world, without incurring a Corruption penalty. The Happiness penalty will kick in from the fifteenth planet onward (see Data). As the Syntis are unaffected by Happiness, they are also immune to the effects of Corruption. Instead, they have a hard planet cap (visible in the Main UI), which can be increased by researching the relevant Technologies available to the Syntis player. However, any secondary populations in a Syntis player's empire will still be affected by Corruption. Syntis players do have access to Medicinal Happiness Centers, but a great many of these structures will be required to counter Corruption in large empires.

Data

Corruption Data for A4/Pre-Beta.
No. of Planets 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
Corruption (-/h) 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 1
No. of Planets 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45
Corruption (-/h) 1.1 1.2 1.4 1.5 1.7 1.9 2.1 2.3 2.6 2.9 3.2 3.6 4 4.5 5 5.5 6.1 6.8 7.5 8.2 9 10

Countering Corruption

Players will eventually need to divert significant resources towards managing Corruption as their empires grow. The table below details the number of Entertainment structures needed to counter the maximum Corruption rate of -10/h, along with supporting infrastructure required. Building enough structures to yield +12 Happiness/h both counters Corruption and allows a high tax rate to still be set.

Organic Factions Entertainment lvl 3.png Syntis Medicinal Happiness Center.png
Entertainment Centers 40 T3 (120K Population, 600 MW, +12/h Happiness) Medicinal Happiness Centers 120 T1 (360K Population, 2400 MW, +12/h Happiness)
Farms 5 T3 (25K Population, 50 MW, +175K Population) Controllers 15 T3 (75K Population, 150 MW, +525K Population)
Power Stations 5 T3 (20K Population, +750MW) Power Providers 17 T3 (68K Population, +2550MW)
Total Population Needed 165 K Total Population Needed 503 K

Particularly undesirable structures such as Deep Mines and Cargo Transporters may necessitate the building of further entertainment buildings, particularly on planets dedicated to long-term resource extraction. As a rule of thumb, one Tier 3 Entertainment Center can support three Deep Mines.

Trivia

  • The People's Realm were previously less affected by Corruption than other organic Major Factions, with a maximum penalty of -9/h.