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Armour

From Outscape Wiki

Armour is essentially a ship's "hit points" (HP). Upon reaching 0 armour in combat, the ship will be permanently destroyed. Each hull type has a different level of base armour, which can be increased by fitting Armour modules (see below) to help protect against all damage sources.

Any damage to armour that does not destroy the ship persists from fight to fight, unless repaired at a shipyard or by other specialised modules.

Stats

ImageNameLevelResearchSizePCStrengthFaZiCredits
Small Reinforced Armour1Damage DispersionS5075200500200
Medium Reinforced Armour1Damage DispersionM1502256001,500600
Large Reinforced Armour1Damage DispersionL3505251,4003,5001,400

Unique armour modules

The following armour modules are only accessible for specific civilizations:

Mankind

ImageNameLevelResearchSizePCStrengthFaZiCredits
Small Improved Reinforced Armour2Reinforced Power ArmourS50100300500400
Medium Improved Reinforced Armour2Reinforced Power ArmourM1503008001,5001,200
Large Improved Reinforced Armour2Reinforced Power ArmourL3507001,9003,5002,800

Definitions

  • Level: the tech-level
  • Research: the technology that must be researched to unlock this item for use
  • Size: Small, Medium or Large
  • PC (Power Consumption MWt): quantity of ship's power that will be consumed
  • Strength: Armour points added by the module
  • Fa (Farsu): cost in farsu (added to ship total farsu cost)
  • Zi (Ziryl): cost in ziryl (added to ship total ziryl cost)
  • Credits: cost in credits (added to ship total credit cost)